Arc Raiders Key Locations: Every Key and Where to Use It

Every Arc Raiders key and keycard location on one page. The exact locked door for 19 mapped keys across 5 maps, what is inside, and if it is worth the risk.

Category: Key & Keycard Locations ยท Updated 2026-08-02

Every key room in Arc Raiders, shown across all five mapped zones
All five mapped Arc Raiders zones with every marked key room lit up. Each key has its own guide with a zoomed map of the exact locked door.

Short answer

Every key room at a glance

The map marker for a key is its door, not the container the key drops from. Keys themselves are random container drops, so the useful thing to memorise is where you are going once you have one. Each guide below shows that door on the map and covers where the key tends to turn up.

KeyMapRarityLocked doorsWhere the door is
Dam Control Tower KeyDam BattlegroundsEpic1Control Tower, beside Primary Facility
Dam Controlled Access Zone KeyDam BattlegroundsRare1Controlled Access Zone, north by Power Generation
Dam Testing Annex KeyDam BattlegroundsRare2Testing Annex, south-east of Small Creek
Dam Staff Room KeyDam BattlegroundsUncommon1Control Tower, above Research & Administration
Dam Surveillance KeyDam BattlegroundsUncommon1Water Treatment Control, west of Primary Facility
Buried City Town Hall KeyBuried CityEpic1Town Hall, north-west face on Corso da Vinci
Buried City Hospital KeyBuried CityRare1Hospital, north block below Market Ruins
Raider Hatch KeyBuried CityRare1Highway Overpass Hatch, one of many on every map
Buried City JKV Employee Access CardBuried CityUncommon1Space Travel Museum, north-east corner by Galleria
Buried City Residential Master KeyBuried CityUncommon3Grandioso Apartments, Main Street and Santa Maria Houses
Spaceport Container Storage KeyThe SpaceportRare1Container Storage, east of Control Tower A6
Spaceport Control Tower KeyThe SpaceportRare1Control Tower A6, north of Vehicle Maintenance
Spaceport Trench Tower KeyThe SpaceportUncommon2North and South Trench Tower, east side of The Trench
Spaceport Warehouse KeyThe SpaceportUncommon1Shipping Warehouse, west of West Container Yard
Blue Gate Confiscation Room KeyThe Blue GateEpic1Headhouse, the surface opening you descend through
Blue Gate Cellar KeyThe Blue GateRare2Trapper's Glade, west of Checkpoint
Blue Gate Communication Tower KeyThe Blue GateRare1Pilgrim's Peak, inside the red key-room outline
Blue Gate Village KeyThe Blue GateUncommon1Village, inside the gold key-room outline
Patrol Car KeyThe Blue GateUncommon1Traffic Tunnel, directly north of Checkpoint
Ancient Fort Security CodeThe Blue GateCommon1Ancient Fort, southern Blue Gate
Pilgrim's Peak Security CodeThe Blue GateCommon1Pilgrim's Peak, north-east Blue Gate
Raider's Refuge Security CodeThe Blue GateCommon1Raider's Refuge, north-west Blue Gate
Reinforced Reception Security CodeThe Blue GateCommon1Reinforced Reception, centre-north Blue Gate
Stella Montis Archives KeyStella MontisEpic1Storage Room, east end past Cultural Archives
Stella Montis Security Checkpoint KeyStella MontisRare1Security Bridge, north-east of the Lobby
Stella Montis Assembly Admin KeyStella MontisUncommon1Assembly, north of Central Corridor
Stella Montis Medical Storage KeyStella MontisUncommon1Medical Research, west wing above the Viewing Deck
Riven Tides Secure Storage KeycardRiven TidesEpic1Port Authority Building, top floor
Riven Tides Classified Records KeycardRiven TidesUncommon1Port Authority Building, at the harbour
Riven Tides Crane House KeycardRiven TidesCommon1Stacking Yard, middle southern building
Riven Tides Hotel Keycard No. 102Riven TidesCommon1Hotel Panorama Azzurro, floor 1 west wing
Riven Tides Hotel Keycard No. 107Riven TidesCommon1Hotel Panorama Azzurro, floor 1 central
Riven Tides Hotel Keycard No. 113Riven TidesCommon1Hotel Panorama Azzurro, floor 1 east wing
Riven Tides Hotel Keycard No. 205Riven TidesCommon1Hotel Panorama Azzurro, floor 2 central, turret guarded
Riven Tides Hotel Keycard No. 208Riven TidesCommon1Hotel Panorama Azzurro, floor 2 central east
Riven Tides Hotel Keycard No. 311Riven TidesCommon1Hotel Panorama Azzurro, floor 3 east tower
Riven Tides Hotel Keycard No. 404Riven TidesCommon1Hotel Panorama Azzurro, floor 4 west wing penthouse

How keys work in Arc Raiders

Before you go hunting, the four rules that decide whether a key run is worth it:

Dam Battlegrounds keys

Alcantara power plant. 30 minute raids, orange zone loot, open from the start.

Full zone breakdown: Dam Battlegrounds map.

Buried City keys

A city swallowed by sand. Dense verticality and the tightest key rooms in the game.

Full zone breakdown: Buried City map.

The Spaceport keys

Acerra Spaceport. Long sightlines outdoors, brutal corners inside the towers.

Full zone breakdown: The Spaceport map.

The Blue Gate keys

Mountain pass and fortified gate. Keys are spread wide, so plan the route first.

Full zone breakdown: The Blue Gate map.

Stella Montis keys

Interior facility. Tight corridors, and the highest concentration of locked doors.

Full zone breakdown: Stella Montis map.

Riven Tides keys

The newest zone, a coastal harbour. Its map outlines the key buildings but marks no individual door, so these guides frame the building and carry the room in the copy.

Full zone breakdown: Riven Tides map.

What the map can and cannot show

Not every key gets the same quality of marker, so each guide says which kind it has:

What to do with a key once you have it

  1. Stash it in the Safe Pocket immediately, before you loot anything else.
  2. Check the rarity. Epic keys sit behind red zone doors, which means the loot is worth more and so is the risk of walking into a squad already camping it.
  3. Plan the exit before the entry. The room is a dead end, and a dead end with one door is the easiest place in the game to get third partied.
  4. Run the room, then leave. The key is gone, so there is no reason to hold the position.

Not sure whether the loot you pulled is worth carrying out? Run it through Keep or Sell, or check the exact vendor value in the item database.

Related

Frequently asked questions

How many keys are there in Arc Raiders?
There are 29 keys and keycards with a confirmed key room across all six maps, each with its own guide. A few more exist in game without a consistently documented door and are listed as known gaps.
Are Arc Raiders keys single use?
Yes. A key is consumed the moment it opens its door. You cannot reuse it on a second door or run the same room twice on one trip.
Do you lose keys when you die in Arc Raiders?
Yes, unless the key is in your Safe Pocket. Move a key into the Safe Pocket as soon as you pick it up and it survives death.
Do locked rooms reset in Arc Raiders?
They do. The room refills between raids, so finding the same key again means the room is worth running again.
Where do keys spawn in Arc Raiders?
Mostly in ordinary containers such as cabinets, drawers, desks and lockers, usually in the residential or office space near the door they open. You can also loot them off players you kill.