Arc Raiders Key Locations: Every Key and Where to Use It
Every Arc Raiders key and keycard location on one page. The exact locked door for 19 mapped keys across 5 maps, what is inside, and if it is worth the risk.
Category: Key & Keycard Locations ยท Updated 2026-08-02

Short answer
Every key room at a glance
The map marker for a key is its door, not the container the key drops from. Keys themselves are random container drops, so the useful thing to memorise is where you are going once you have one. Each guide below shows that door on the map and covers where the key tends to turn up.
| Key | Map | Rarity | Locked doors | Where the door is |
|---|---|---|---|---|
| Dam Control Tower Key | Dam Battlegrounds | Epic | 1 | Control Tower, beside Primary Facility |
| Dam Controlled Access Zone Key | Dam Battlegrounds | Rare | 1 | Controlled Access Zone, north by Power Generation |
| Dam Testing Annex Key | Dam Battlegrounds | Rare | 2 | Testing Annex, south-east of Small Creek |
| Dam Staff Room Key | Dam Battlegrounds | Uncommon | 1 | Control Tower, above Research & Administration |
| Dam Surveillance Key | Dam Battlegrounds | Uncommon | 1 | Water Treatment Control, west of Primary Facility |
| Buried City Town Hall Key | Buried City | Epic | 1 | Town Hall, north-west face on Corso da Vinci |
| Buried City Hospital Key | Buried City | Rare | 1 | Hospital, north block below Market Ruins |
| Raider Hatch Key | Buried City | Rare | 1 | Highway Overpass Hatch, one of many on every map |
| Buried City JKV Employee Access Card | Buried City | Uncommon | 1 | Space Travel Museum, north-east corner by Galleria |
| Buried City Residential Master Key | Buried City | Uncommon | 3 | Grandioso Apartments, Main Street and Santa Maria Houses |
| Spaceport Container Storage Key | The Spaceport | Rare | 1 | Container Storage, east of Control Tower A6 |
| Spaceport Control Tower Key | The Spaceport | Rare | 1 | Control Tower A6, north of Vehicle Maintenance |
| Spaceport Trench Tower Key | The Spaceport | Uncommon | 2 | North and South Trench Tower, east side of The Trench |
| Spaceport Warehouse Key | The Spaceport | Uncommon | 1 | Shipping Warehouse, west of West Container Yard |
| Blue Gate Confiscation Room Key | The Blue Gate | Epic | 1 | Headhouse, the surface opening you descend through |
| Blue Gate Cellar Key | The Blue Gate | Rare | 2 | Trapper's Glade, west of Checkpoint |
| Blue Gate Communication Tower Key | The Blue Gate | Rare | 1 | Pilgrim's Peak, inside the red key-room outline |
| Blue Gate Village Key | The Blue Gate | Uncommon | 1 | Village, inside the gold key-room outline |
| Patrol Car Key | The Blue Gate | Uncommon | 1 | Traffic Tunnel, directly north of Checkpoint |
| Ancient Fort Security Code | The Blue Gate | Common | 1 | Ancient Fort, southern Blue Gate |
| Pilgrim's Peak Security Code | The Blue Gate | Common | 1 | Pilgrim's Peak, north-east Blue Gate |
| Raider's Refuge Security Code | The Blue Gate | Common | 1 | Raider's Refuge, north-west Blue Gate |
| Reinforced Reception Security Code | The Blue Gate | Common | 1 | Reinforced Reception, centre-north Blue Gate |
| Stella Montis Archives Key | Stella Montis | Epic | 1 | Storage Room, east end past Cultural Archives |
| Stella Montis Security Checkpoint Key | Stella Montis | Rare | 1 | Security Bridge, north-east of the Lobby |
| Stella Montis Assembly Admin Key | Stella Montis | Uncommon | 1 | Assembly, north of Central Corridor |
| Stella Montis Medical Storage Key | Stella Montis | Uncommon | 1 | Medical Research, west wing above the Viewing Deck |
| Riven Tides Secure Storage Keycard | Riven Tides | Epic | 1 | Port Authority Building, top floor |
| Riven Tides Classified Records Keycard | Riven Tides | Uncommon | 1 | Port Authority Building, at the harbour |
| Riven Tides Crane House Keycard | Riven Tides | Common | 1 | Stacking Yard, middle southern building |
| Riven Tides Hotel Keycard No. 102 | Riven Tides | Common | 1 | Hotel Panorama Azzurro, floor 1 west wing |
| Riven Tides Hotel Keycard No. 107 | Riven Tides | Common | 1 | Hotel Panorama Azzurro, floor 1 central |
| Riven Tides Hotel Keycard No. 113 | Riven Tides | Common | 1 | Hotel Panorama Azzurro, floor 1 east wing |
| Riven Tides Hotel Keycard No. 205 | Riven Tides | Common | 1 | Hotel Panorama Azzurro, floor 2 central, turret guarded |
| Riven Tides Hotel Keycard No. 208 | Riven Tides | Common | 1 | Hotel Panorama Azzurro, floor 2 central east |
| Riven Tides Hotel Keycard No. 311 | Riven Tides | Common | 1 | Hotel Panorama Azzurro, floor 3 east tower |
| Riven Tides Hotel Keycard No. 404 | Riven Tides | Common | 1 | Hotel Panorama Azzurro, floor 4 west wing penthouse |
How keys work in Arc Raiders
Before you go hunting, the four rules that decide whether a key run is worth it:
- Single use: a key is consumed the moment it opens its door. One key, one entry, no second run on the same trip.
- Lost on death: if you go down holding a key, it goes with you. Put it in the Safe Pocket the second you pick it up and it survives a bad fight.
- Rooms reset between raids: the locked room refills every raid, so the same room is worth running again as soon as you find another copy of the key.
- They come from ordinary containers: cabinets, drawers, desks and lockers, mostly in the residential and office spaces near the door they open. You can also pull one off a player you kill, which is often faster than searching for it.
Dam Battlegrounds keys
Alcantara power plant. 30 minute raids, orange zone loot, open from the start.
- [Dam Control Tower Key](/guides/dam-control-tower-key-location) (epic): Control Tower, beside Primary Facility.
- [Dam Controlled Access Zone Key](/guides/dam-controlled-access-zone-key-location) (rare): Controlled Access Zone, north by Power Generation.
- [Dam Testing Annex Key](/guides/dam-testing-annex-key-location) (rare): Testing Annex, south-east of Small Creek. 2 marked doors.
- [Dam Staff Room Key](/guides/dam-staff-room-key-location) (uncommon): Control Tower, above Research & Administration.
- [Dam Surveillance Key](/guides/dam-surveillance-key-location) (uncommon): Water Treatment Control, west of Primary Facility.
Full zone breakdown: Dam Battlegrounds map.
Buried City keys
A city swallowed by sand. Dense verticality and the tightest key rooms in the game.
- [Buried City Town Hall Key](/guides/buried-city-town-hall-key-location) (epic): Town Hall, north-west face on Corso da Vinci.
- [Buried City Hospital Key](/guides/buried-city-hospital-key-location) (rare): Hospital, north block below Market Ruins.
- [Raider Hatch Key](/guides/raider-hatch-key-location) (rare): Highway Overpass Hatch, one of many on every map.
- [Buried City JKV Employee Access Card](/guides/jkv-employee-access-card-location) (uncommon): Space Travel Museum, north-east corner by Galleria.
- [Buried City Residential Master Key](/guides/buried-city-residential-master-key-location) (uncommon): Grandioso Apartments, Main Street and Santa Maria Houses. 3 marked doors.
Full zone breakdown: Buried City map.
The Spaceport keys
Acerra Spaceport. Long sightlines outdoors, brutal corners inside the towers.
- [Spaceport Container Storage Key](/guides/spaceport-container-storage-key-location) (rare): Container Storage, east of Control Tower A6.
- [Spaceport Control Tower Key](/guides/spaceport-control-tower-key-location) (rare): Control Tower A6, north of Vehicle Maintenance.
- [Spaceport Trench Tower Key](/guides/spaceport-trench-tower-key-location) (uncommon): North and South Trench Tower, east side of The Trench. 2 marked doors.
- [Spaceport Warehouse Key](/guides/spaceport-warehouse-key-location) (uncommon): Shipping Warehouse, west of West Container Yard.
Full zone breakdown: The Spaceport map.
The Blue Gate keys
Mountain pass and fortified gate. Keys are spread wide, so plan the route first.
- [Blue Gate Confiscation Room Key](/guides/blue-gate-confiscation-room-key-location) (epic): Headhouse, the surface opening you descend through.
- [Blue Gate Cellar Key](/guides/blue-gate-cellar-key-location) (rare): Trapper's Glade, west of Checkpoint. 2 marked doors.
- [Blue Gate Communication Tower Key](/guides/blue-gate-communication-tower-key-location) (rare): Pilgrim's Peak, inside the red key-room outline.
- [Blue Gate Village Key](/guides/blue-gate-village-key-location) (uncommon): Village, inside the gold key-room outline.
- [Patrol Car Key](/guides/patrol-car-key-location) (uncommon): Traffic Tunnel, directly north of Checkpoint.
- [Ancient Fort Security Code](/guides/ancient-fort-security-code-location) (common): Ancient Fort, southern Blue Gate.
- [Pilgrim's Peak Security Code](/guides/pilgrims-peak-security-code-location) (common): Pilgrim's Peak, north-east Blue Gate.
- [Raider's Refuge Security Code](/guides/raiders-refuge-security-code-location) (common): Raider's Refuge, north-west Blue Gate.
- [Reinforced Reception Security Code](/guides/reinforced-reception-security-code-location) (common): Reinforced Reception, centre-north Blue Gate.
Full zone breakdown: The Blue Gate map.
Stella Montis keys
Interior facility. Tight corridors, and the highest concentration of locked doors.
- [Stella Montis Archives Key](/guides/stella-montis-archives-key-location) (epic): Storage Room, east end past Cultural Archives.
- [Stella Montis Security Checkpoint Key](/guides/stella-montis-security-checkpoint-key-location) (rare): Security Bridge, north-east of the Lobby.
- [Stella Montis Assembly Admin Key](/guides/stella-montis-assembly-admin-key-location) (uncommon): Assembly, north of Central Corridor.
- [Stella Montis Medical Storage Key](/guides/stella-montis-medical-storage-key-location) (uncommon): Medical Research, west wing above the Viewing Deck.
Full zone breakdown: Stella Montis map.
Riven Tides keys
The newest zone, a coastal harbour. Its map outlines the key buildings but marks no individual door, so these guides frame the building and carry the room in the copy.
- [Riven Tides Secure Storage Keycard](/guides/riven-tides-secure-storage-keycard-location) (epic): Port Authority Building, top floor.
- [Riven Tides Classified Records Keycard](/guides/riven-tides-classified-records-keycard-location) (uncommon): Port Authority Building, at the harbour.
- [Riven Tides Crane House Keycard](/guides/riven-tides-crane-house-keycard-location) (common): Stacking Yard, middle southern building.
- [Riven Tides Hotel Keycard No. 102](/guides/riven-tides-hotel-keycard-102-location) (common): Hotel Panorama Azzurro, floor 1 west wing.
- [Riven Tides Hotel Keycard No. 107](/guides/riven-tides-hotel-keycard-107-location) (common): Hotel Panorama Azzurro, floor 1 central.
- [Riven Tides Hotel Keycard No. 113](/guides/riven-tides-hotel-keycard-113-location) (common): Hotel Panorama Azzurro, floor 1 east wing.
- [Riven Tides Hotel Keycard No. 205](/guides/riven-tides-hotel-keycard-205-location) (common): Hotel Panorama Azzurro, floor 2 central, turret guarded.
- [Riven Tides Hotel Keycard No. 208](/guides/riven-tides-hotel-keycard-208-location) (common): Hotel Panorama Azzurro, floor 2 central east.
- [Riven Tides Hotel Keycard No. 311](/guides/riven-tides-hotel-keycard-311-location) (common): Hotel Panorama Azzurro, floor 3 east tower.
- [Riven Tides Hotel Keycard No. 404](/guides/riven-tides-hotel-keycard-404-location) (common): Hotel Panorama Azzurro, floor 4 west wing penthouse.
Full zone breakdown: Riven Tides map.
What the map can and cannot show
Not every key gets the same quality of marker, so each guide says which kind it has:
- A printed key marker. On five maps the cartographer drew a key glyph with the key's own name next to it. The reticle sits on that glyph, and you can read the name in the picture.
- An outlined room, no glyph. The Dam Controlled Access Zone is outlined in red but never labelled. The reticle sits on the outline and the guide says so.
- A building, not a room. Riven Tides outlines the key buildings but marks no individual door, so those ten mark the building and the copy carries the floor and wing.
- An entrance, not the room. The Blue Gate Confiscation Room is underground, so no surface map can show it. That guide marks Headhouse, the opening you descend through.
- A real spawn area. The four Blue Gate security codes each spawn inside their own namesake POI, at least once per round. They are the only items here where the marker is genuinely a spawn rather than a destination.
- Illustrative only. The Raider Hatch Key opens any hatch on any map, so its image shows an example hatch rather than a location.
What to do with a key once you have it
- Stash it in the Safe Pocket immediately, before you loot anything else.
- Check the rarity. Epic keys sit behind red zone doors, which means the loot is worth more and so is the risk of walking into a squad already camping it.
- Plan the exit before the entry. The room is a dead end, and a dead end with one door is the easiest place in the game to get third partied.
- Run the room, then leave. The key is gone, so there is no reason to hold the position.
Not sure whether the loot you pulled is worth carrying out? Run it through Keep or Sell, or check the exact vendor value in the item database.
Related
- All Arc Raiders maps: POIs, extractions and loot zones for every zone.
- Item database: vendor values, rarity and recycling output for every item.
- Quest tracker: every quest, objective and reward.
- All guides: tier lists, map walkthroughs and strategy.
Frequently asked questions
- How many keys are there in Arc Raiders?
- There are 29 keys and keycards with a confirmed key room across all six maps, each with its own guide. A few more exist in game without a consistently documented door and are listed as known gaps.
- Are Arc Raiders keys single use?
- Yes. A key is consumed the moment it opens its door. You cannot reuse it on a second door or run the same room twice on one trip.
- Do you lose keys when you die in Arc Raiders?
- Yes, unless the key is in your Safe Pocket. Move a key into the Safe Pocket as soon as you pick it up and it survives death.
- Do locked rooms reset in Arc Raiders?
- They do. The room refills between raids, so finding the same key again means the room is worth running again.
- Where do keys spawn in Arc Raiders?
- Mostly in ordinary containers such as cabinets, drawers, desks and lockers, usually in the residential or office space near the door they open. You can also loot them off players you kill.