Locked Gate Security Codes in Arc Raiders: Every Location
Arc Raiders Locked Gate security codes are at Raider's Refuge, Reinforced Reception, Pilgrim's Peak and the Ancient Fort; submit each at Gate Control Room.
Category: Key & Keycard Locations ยท Updated 7 October 2026
Short answer
The four codes side by side
The table takes rarity, weight and sell price from our item data, and where each code is found from its own wiki page.
| Code | Rarity | Weight | Sell price | Where its wiki page says it is found | Quests in our quest data |
|---|---|---|---|---|---|
| Raider's Refuge Security Code | Common | 0.25 | 0 coins | Any lootable container within the Raider's Refuge location | None |
| Reinforced Reception Security Code | Common | 0.25 | 0 coins | Any lootable container like the bins within the Reinforced Reception location | None |
| Pilgrim's Peak Security Code | Common | 0.25 | 0 coins | Any lootable container within the Pilgrim's Peak location | None |
| Ancient Fort Security Code | Common | 0.25 | 0 coins | Any lootable container within the Ancient Fort location | None |
Our item data gives each of them the in-game description "Temporary security code to unlock the main gate." No quest in our quest data names any of them, and their wiki pages list no quest.
What every code has in common
Per the wiki, a code can only be used during Locked Gate, and it is one of four codes needed to unlock the gate during that map condition. Per the wiki, a minimum of 1 code will spawn during a round, and it is possible to find multiple in a single round.
Per the wiki, you submit a code at the Gate Control Room location: enter the building, and one of the 4 terminals inside takes it, after which it is removed from your inventory. Per the wiki, a code can be extracted with, but it is converted to an expired code with no practical use.
That expired item is the Expired Security Code. Per the Expired Security Code's wiki page, any Locked Gate security key that Raiders bring to Speranza is converted to one. In our item data, the Expired Security Code weighs 0.5 and sells for 10 coins, and its in-game description reads "An expired security code. Has no more practical use."
What the Locked Gate page adds
The wiki's Locked Gate page calls Locked Gate a map condition exclusive to The Blue Gate: the entrance to the underground tunnels is locked, and Raiders must collect security codes to unlock it. The wiki's Locked Gate page says the four codes are placed into a computer console inside the Gate Control Room, and that the gate at Checkpoint opens after all four are entered.
The wiki's Locked Gate page puts each code in a Code Printer within its respective location, while the wiki's item page for each code says any lootable container there. Watch your footing: the wiki's Locked Gate page says each Security Code location is surrounded by Buried Mines, and that Pilgrim's Peak is protected by two Rocketeers.
The wiki's Locked Gate page lists fewer active Return Points and no active Raider Hatches for the condition, and gives the raid a maximum duration of 40 minutes; its History dates Locked Gate to patch 1.7.0. The wiki's Maps page gives The Blue Gate a 30 minute duration, and 40 minutes during Locked Gate.
Each code's surroundings
Hatch markers need a Raider Hatch Key, and the wiki's Locked Gate page lists no active Raider Hatches, so a hatch named below is no exit on a Locked Gate raid. The wiki's Locked Gate page also lists fewer active Return Points. It does not say which, so an airshaft named below may be inactive on a Locked Gate raid too.
Raider's Refuge, north west
- Zone: our map marks Raider's Refuge as a white zone.
- Around it: Trapper's Glade lies south of Raider's Refuge, Barren Clearing lies west of Raider's Refuge, and Village lies north east of Raider's Refuge.
- Key doors: a Blue Gate Cellar Key door is marked at Trapper's Glade, and the Blue Gate Village Key door is marked at Village.
- Extraction markers: Cliffside Airshaft lies east of Raider's Refuge, and Reinforced Hatch lies south west of Raider's Refuge; outside Locked Gate, hatches need a Raider Hatch Key, and per the wiki's Locked Gate page no Raider Hatches are active on a Locked Gate raid.
- To the terminals: Gate Control Room, south east of Raider's Refuge.
Reinforced Reception, north
- Zone: our map records no zone colour for Reinforced Reception.
- Around it: Headhouse lies east of Reinforced Reception, Outer Gates lies south of Reinforced Reception, and Village lies north west of Reinforced Reception.
- Extraction markers: Cliffside Airshaft lies south west of Reinforced Reception, and Lucky Hatch lies north west of Reinforced Reception; outside Locked Gate, hatches need a Raider Hatch Key, and per the wiki's Locked Gate page no Raider Hatches are active on a Locked Gate raid.
- To the terminals: Gate Control Room, south east of Reinforced Reception.
Pilgrim's Peak, north east
- Zone: our map marks Pilgrim's Peak as a red zone.
- Around it: Data Vault lies west of Pilgrim's Peak, and Abandoned Housing Project lies south of Pilgrim's Peak.
- Key doors: per the wiki, the Blue Gate Communication Tower Key opens a locked room in the basement of Pilgrim's Peak, and our map marks that door east of the Pilgrim's Peak marker.
- Quests: Groundbreaking, from Apollo, has you enter the locked room at Pilgrim's Peak, and Outstanding Balance, from Tian Wen, has you search Dodger's deal spot by the Pilgrim's Peak antenna.
- Extraction markers: Warehouse Airshaft lies south of Pilgrim's Peak, and Prefab Hatch lies south of Pilgrim's Peak; outside Locked Gate, hatches need a Raider Hatch Key, and per the wiki's Locked Gate page no Raider Hatches are active on a Locked Gate raid.
- To the terminals: Gate Control Room, south west of Pilgrim's Peak.
Ancient Fort, south
- Zone: our map marks the Ancient Fort as an orange zone.
- Around it: Ruined Homestead lies north west of the Ancient Fort, Maintenance Bunker lies north of the Ancient Fort, and Olive Grove lies north west of the Ancient Fort.
- Key doors: a Blue Gate Cellar Key door is marked south west of Ruined Homestead.
- Extraction markers: Overlook Airshaft lies north of the Ancient Fort, and Fragrant Hatch lies north west of the Ancient Fort; outside Locked Gate, hatches need a Raider Hatch Key, and per the wiki's Locked Gate page no Raider Hatches are active on a Locked Gate raid.
- To the terminals: Gate Control Room, north of the Ancient Fort.
See every key location and the full Blue Gate map.
Frequently asked questions
- Where are the Locked Gate security codes?
- One at each of four locations on The Blue Gate: Raider's Refuge in the north west, Reinforced Reception in the north, Pilgrim's Peak in the north east and the Ancient Fort in the south. Per each code's wiki page, it is found in a lootable container there.
- Where do you submit a security code?
- At Gate Control Room. Per the wiki, one of the 4 terminals in the building takes it. The wiki's Locked Gate page says the gate at Checkpoint opens once all four codes are entered.
- Do Raider Hatches work during Locked Gate?
- No. The wiki's Locked Gate page lists no active Raider Hatches, and fewer active Return Points, for the condition.
- What protects Pilgrim's Peak during Locked Gate?
- Two Rocketeers, per the wiki's Locked Gate page, which also says each Security Code location is surrounded by Buried Mines.
- What does a security code sell for?
- Nothing: per our item data, the Ancient Fort Security Code, Pilgrim's Peak Security Code, Raider's Refuge Security Code and Reinforced Reception Security Code each sell for 0 coins.
- What happens if you extract with a security code?
- Per the wiki, a code can be extracted with, but it is converted to an expired code with no practical use. That item is the Expired Security Code, which sells for 10 coins in our item data.