Arc Raiders Crafting & Station Upgrades
All 8 workshop stations, their upgrade material costs, and every recipe you can craft. Cross-linked to the item database and the recycling explorer.
Workbench
The free starting bench. Crafts the starter weapons (Ferro, Hairpin, Kettle, Stitcher), every ammo type, the Light Shield, Looting Mk. 1, bandages and grenade traps.
Free from the start, with no upgrades.
Recipes (6)
- Energy Clip (Lv 1): Advanced ARC Powercell x1, Battery x2
- Heavy Ammo (Lv 1): Chemicals x2, Metal Parts x3
- Launcher Ammo (Lv 1): ARC Motion Core x1, Crude Explosives x2
- Light Ammo (Lv 1): Chemicals x2, Metal Parts x3
- Medium Ammo (Lv 1): Chemicals x2, Metal Parts x3
- Shotgun Ammo (Lv 1): Chemicals x2, Metal Parts x3
Gunsmith
Crafts weapons and weapon mods: barrels, grips, magazines, stocks, compensators, muzzle brakes, chokes and silencers. Level 4 needs the Outpost; with the Research Station also at level 4, it lets you amplify weapons.
Upgrade costs
- Build: Metal Parts x20, Rubber Parts x30
- Level 1 to 2: Rusted Tools x3, Mechanical Components x5, Wasp Driver x8
- Level 2 to 3: Rusted Gear x3, Advanced Mechanical Components x5, Sentinel Firing Core x4
- Level 3 to 4: Radial Press x3, Magnetic Accelerator x3, Emperor Modulator x1
Recipes (124)
- Ferro I (Lv 1): Metal Parts x5, Rubber Parts x2
- Kettle I (Lv 1): Metal Parts x6, Rubber Parts x8
- Rattler I (Lv 1): Metal Parts x16, Rubber Parts x12
- Stitcher I (Lv 1): Metal Parts x8, Rubber Parts x4
- Hairpin I (Lv 1): Metal Parts x2, Plastic Parts x5
- Arpeggio I (Lv 2): Mechanical Components x6, Simple Gun Parts x6
- Burletta I (Lv 1): Mechanical Components x3, Simple Gun Parts x3
- Il Toro I (Lv 1): Mechanical Components x5, Simple Gun Parts x6
- Venator I (Lv 2): Advanced Mechanical Components x2, Medium Gun Parts x3, Magnet x5
- Osprey I (Lv 2): Advanced Mechanical Components x2, Medium Gun Parts x3, Wires x7
- Torrente I (Lv 2): Advanced Mechanical Components x2, Medium Gun Parts x3, Steel Spring x6
- Renegade I (Lv 3): Advanced Mechanical Components x2, Medium Gun Parts x3, Oil x5
- Canto (Lv 3): Advanced Mechanical Components x2, Magnet x5, Medium Gun Parts x3
- Tempest I (Lv 3): Magnetic Accelerator x1, Medium Gun Parts x3, Exodus Modules x2
- Bettina I (Lv 3): Advanced Mechanical Components x3, Heavy Gun Parts x3, Canister x3
- Bobcat I (Lv 3): Magnetic Accelerator x1, Light Gun Parts x3, Exodus Modules x2
- Vulcano I (Lv 3): Magnetic Accelerator x1, Heavy Gun Parts x3, Exodus Modules x1
- Aphelion (Lv 3): Magnetic Accelerator x3, Complex Gun Parts x3, Matriarch Reactor x1
- Jupiter (Lv 3): Magnetic Accelerator x3, Complex Gun Parts x3, Queen Reactor x1
- Equalizer (Lv 3): Magnetic Accelerator x3, Complex Gun Parts x3, Queen Reactor x1
- Dolabra (Lv 3): Shredder Gyro x3, Magnetic Accelerator x3, Vaporizer Regulator x2
- Angled Grip I (Lv 1): Duct Tape x1, Plastic Parts x6
- Angled Grip II (Lv 2): Duct Tape x3, Mechanical Components x2
- Angled Grip III (Lv 3): Duct Tape x5, Mod Components x2
- Compensator I (Lv 1): Metal Parts x6, Wires x1
- Compensator II (Lv 2): Mechanical Components x2, Wires x4
- Compensator III (Lv 3): Mod Components x2, Wires x8
- Extended Barrel III (Lv 3): Mod Components x2, Wires x8
- Extended Light Mag I (Lv 1): Plastic Parts x6, Steel Spring x1
- Extended Light Mag II (Lv 2): Mechanical Components x2, Steel Spring x3
- Extended Light Mag III (Lv 3): Mod Components x2, Steel Spring x5
- Extended Medium Mag I (Lv 1): Plastic Parts x6, Steel Spring x1
- Extended Medium Mag II (Lv 2): Mechanical Components x2, Steel Spring x3
- Extended Medium Mag III (Lv 3): Mod Components x2, Steel Spring x5
- Extended Shotgun Mag I (Lv 1): Plastic Parts x6, Steel Spring x1
- Extended Shotgun Mag II (Lv 2): Mechanical Components x2, Steel Spring x3
- Extended Shotgun Mag III (Lv 3): Mod Components x2, Steel Spring x5
- Hullcracker I (Lv 3): Exodus Modules x1, Heavy Gun Parts x3, Magnetic Accelerator x1
- Lightweight Stock (Lv 3): Duct Tape x5, Mod Components x2
- Muzzle Brake I (Lv 1): Metal Parts x6, Wires x1
- Muzzle Brake II (Lv 2): Mechanical Components x2, Wires x4
- Muzzle Brake III (Lv 3): Mod Components x2, Wires x8
- Padded Stock (Lv 3): Duct Tape x5, Mod Components x2
- Shotgun Choke I (Lv 1): Metal Parts x6, Wires x1
- Shotgun Choke II (Lv 2): Mechanical Components x2, Wires x4
- Shotgun Choke III (Lv 3): Mod Components x2, Wires x8
- Shotgun Silencer (Lv 3): Mod Components x2, Wires x8
- Silencer I (Lv 2): Mechanical Components x2, Wires x4
- Silencer II (Lv 3): Mod Components x2, Wires x8
- Stable Stock I (Lv 1): Duct Tape x1, Rubber Parts x6
- Stable Stock II (Lv 2): Duct Tape x3, Mechanical Components x2
- Stable Stock III (Lv 3): Duct Tape x5, Mod Components x2
- Vertical Grip I (Lv 1): Duct Tape x1, Plastic Parts x6
- Vertical Grip II (Lv 2): Duct Tape x3, Mechanical Components x2
- Vertical Grip III (Lv 3): Duct Tape x5, Mod Components x2
- Extended Barrel I (Lv 1): Metal Parts x6, Wires x3
- Extended Barrel II (Lv 2): Mechanical Components x3, Wires x6
- Anvil I (Lv 2): Advanced Mechanical Components x2, Heavy Gun Parts x3, Hand Drill x3
- Bantam I (Lv 1): Simple Gun Parts x4, Mechanical Components x4
- Stiletto I (Lv 1): Mechanical Components x4, Simple Gun Parts x4
- Anvil II (Lv 1): Anvil I x1, Mechanical Components x3, Simple Gun Parts x1
- Anvil III (Lv 1): Anvil II x1, Advanced Mechanical Components x1, Heavy Gun Parts x1
- Anvil IV (Lv 1): Anvil III x1, Advanced Mechanical Components x2, Heavy Gun Parts x1
- Arpeggio II (Lv 1): Arpeggio I x1, Mechanical Components x4, Simple Gun Parts x1
- Arpeggio III (Lv 1): Arpeggio II x1, Mechanical Components x5, Medium Gun Parts x1
- Arpeggio IV (Lv 1): Arpeggio III x1, Mechanical Components x5, Medium Gun Parts x1
- Bantam II (Lv 1): Bantam I x1, Mechanical Components x3, Simple Gun Parts x1
- Bantam III (Lv 1): Bantam II x1, Mechanical Components x3, Simple Gun Parts x1
- Bantam IV (Lv 1): Bantam III x1, Mechanical Components x4, Heavy Gun Parts x1
- Bettina II (Lv 1): Bettina I x1, Advanced Mechanical Components x1, Heavy Gun Parts x2
- Bettina III (Lv 1): Bettina II x1, Advanced Mechanical Components x1, Heavy Gun Parts x2
- Bettina IV (Lv 1): Bettina III x1, Advanced Mechanical Components x2, Heavy Gun Parts x2
- Bobcat II (Lv 1): Bobcat I x1, Advanced Mechanical Components x2, Light Gun Parts x1
- Bobcat III (Lv 1): Bobcat II x1, Advanced Mechanical Components x2, Light Gun Parts x3
- Bobcat IV (Lv 1): Bobcat III x1, Advanced Mechanical Components x2, Light Gun Parts x3
- Burletta II (Lv 1): Burletta I x1, Mechanical Components x3, Simple Gun Parts x1
- Burletta III (Lv 1): Burletta II x1, Mechanical Components x3, Simple Gun Parts x1
- Burletta IV (Lv 1): Burletta III x1, Mechanical Components x4, Light Gun Parts x1
- Ferro II (Lv 1): Ferro I x1, Metal Parts x7
- Ferro III (Lv 1): Ferro II x1, Metal Parts x9, Simple Gun Parts x1
- Ferro IV (Lv 1): Ferro III x1, Mechanical Components x1, Simple Gun Parts x1
- Hairpin II (Lv 1): Hairpin I x1, Metal Parts x8
- Hairpin III (Lv 1): Hairpin II x1, Metal Parts x9, Simple Gun Parts x1
- Hairpin IV (Lv 1): Hairpin III x1, Mechanical Components x1, Simple Gun Parts x1
- Hullcracker II (Lv 1): Hullcracker I x1, Advanced Mechanical Components x1, Heavy Gun Parts x2
- Hullcracker III (Lv 1): Hullcracker II x1, Advanced Mechanical Components x2, Heavy Gun Parts x1
- Hullcracker IV (Lv 1): Hullcracker III x1, Advanced Mechanical Components x2, Heavy Gun Parts x3
- Il Toro II (Lv 1): Il Toro I x1, Mechanical Components x3, Simple Gun Parts x1
- Il Toro III (Lv 1): Il Toro II x1, Mechanical Components x4, Heavy Gun Parts x1
- Il Toro IV (Lv 1): Il Toro III x1, Mechanical Components x4, Heavy Gun Parts x1
- Kettle II (Lv 1): Kettle I x1, Metal Parts x8, Plastic Parts x10
- Kettle III (Lv 1): Kettle II x1, Metal Parts x10, Simple Gun Parts x1
- Kettle IV (Lv 1): Kettle III x1, Mechanical Components x3, Simple Gun Parts x1
- Osprey II (Lv 1): Osprey I x1, Advanced Mechanical Components x1, Medium Gun Parts x2
- Osprey III (Lv 1): Osprey II x1, Advanced Mechanical Components x1, Medium Gun Parts x2
- Osprey IV (Lv 1): Osprey III x1, Advanced Mechanical Components x2, Medium Gun Parts x2
- Rascal II (Lv 1): Rascal I x1, Advanced Mechanical Components x1, Heavy Gun Parts x2
- Rascal III (Lv 1): Rascal II x1, Advanced Mechanical Components x1, Heavy Gun Parts x2
- Rascal IV (Lv 1): Rascal III x1, Advanced Mechanical Components x2, Heavy Gun Parts x2
- Rattler II (Lv 1): Rattler I x1, Metal Parts x10, Rubber Parts x10
- Rattler III (Lv 1): Rattler II x1, Mechanical Components x3, Simple Gun Parts x1
- Rattler IV (Lv 1): Rattler III x1, Mechanical Components x3, Simple Gun Parts x1
- Renegade II (Lv 1): Renegade I x1, Advanced Mechanical Components x1, Medium Gun Parts x2
- Renegade III (Lv 1): Renegade II x1, Advanced Mechanical Components x1, Medium Gun Parts x2
- Renegade IV (Lv 1): Renegade III x1, Advanced Mechanical Components x2, Medium Gun Parts x2
- Stiletto II (Lv 1): Stiletto I x1, Mechanical Components x3, Simple Gun Parts x1
- Stiletto III (Lv 1): Stiletto II x1, Mechanical Components x3, Simple Gun Parts x1
- Stiletto IV (Lv 1): Stiletto III x1, Mechanical Components x4, Light Gun Parts x1
- Stitcher II (Lv 1): Stitcher I x1, Metal Parts x8, Rubber Parts x12
- Stitcher III (Lv 1): Stitcher II x1, Metal Parts x10, Simple Gun Parts x1
- Stitcher IV (Lv 1): Stitcher III x1, Mechanical Components x3, Simple Gun Parts x1
- Tempest II (Lv 1): Tempest I x1, Advanced Mechanical Components x2, Medium Gun Parts x1
- Tempest III (Lv 1): Tempest II x1, Advanced Mechanical Components x2, Medium Gun Parts x3
- Tempest IV (Lv 1): Tempest III x1, Advanced Mechanical Components x2, Medium Gun Parts x3
- Torrente II (Lv 1): Torrente I x1, Advanced Mechanical Components x1, Medium Gun Parts x2
- Torrente III (Lv 1): Torrente II x1, Advanced Mechanical Components x1, Medium Gun Parts x2
- Torrente IV (Lv 1): Torrente III x1, Advanced Mechanical Components x2, Medium Gun Parts x2
- Venator II (Lv 1): Venator I x1, Advanced Mechanical Components x1, Medium Gun Parts x2
- Venator III (Lv 1): Venator II x1, Advanced Mechanical Components x1, Medium Gun Parts x2
- Venator IV (Lv 1): Venator III x1, Advanced Mechanical Components x2, Medium Gun Parts x2
- Vulcano II (Lv 1): Vulcano I x1, Advanced Mechanical Components x1, Heavy Gun Parts x2
- Vulcano III (Lv 1): Vulcano II x1, Advanced Mechanical Components x2, Heavy Gun Parts x1
- Vulcano IV (Lv 1): Vulcano III x1, Advanced Mechanical Components x2, Heavy Gun Parts x3
- Rascal I (Lv 2): Advanced Mechanical Components x2, Heavy Gun Parts x3, Canister x5
Gear Bench
Crafts shields and augments, from the Light Shield and Mk. 1 augments up to the Heavy Shield and the Mk. 3 augments.
Upgrade costs
- Build: Plastic Parts x25, Fabric x30
- Level 1 to 2: Power Cable x3, Electrical Components x5, Hornet Driver x5
- Level 2 to 3: Industrial Battery x3, Advanced Electrical Components x5, Bastion Cell x6
Recipes (15)
- Combat Mk. 1 (Lv 1): Plastic Parts x6, Rubber Parts x6
- Combat Mk. 2 (Lv 2): Electrical Components x2, Magnet x3
- Combat Mk. 3 (Aggressive) (Lv 3): Advanced Electrical Components x2, Processor x3
- Combat Mk. 3 (Flanking) (Lv 3): Advanced Electrical Components x2, Processor x3
- Heavy Shield (Lv 2): Power Rod x1, Voltage Converter x2
- Looting Mk. 1 (Lv 1): Plastic Parts x6, Rubber Parts x6
- Looting Mk. 2 (Lv 2): Electrical Components x2, Magnet x3
- Looting Mk. 3 (Cautious) (Lv 3): Advanced Electrical Components x2, Processor x3
- Looting Mk. 3 (Safekeeper) (Lv 3): Advanced Electrical Components x2, Processor x3
- Looting Mk. 3 (Survivor) (Lv 3): Advanced Electrical Components x2, Processor x3
- Tactical Mk. 1 (Lv 1): Plastic Parts x6, Rubber Parts x6
- Tactical Mk. 2 (Lv 2): Electrical Components x2, Magnet x3
- Tactical Mk. 3 (Defensive) (Lv 3): Advanced Electrical Components x2, Processor x3
- Tactical Mk. 3 (Healing) (Lv 3): Advanced Electrical Components x2, Processor x3
- Tactical Mk. 3 (Revival) (Lv 3): Advanced Electrical Components x2, Processor x3
Explosives Station
Crafts grenades, mines and other explosives.
Upgrade costs
- Build: Chemicals x50, ARC Alloy x6
- Level 1 to 2: Synthesized Fuel x3, Crude Explosives x5, Pop Trigger x5
- Level 2 to 3: Laboratory Reagents x3, Explosive Compound x5, Rocketeer Driver x3
Recipes (18)
- Blaze Grenade (Lv 3): Explosive Compound x1, Oil x2
- Deadline (Lv 3): ARC Circuitry x2, Comet Igniter x1, Explosive Compound x3
- Explosive Mine (Lv 3): Explosive Compound x1, Sensors x1
- Fireworks Box (Lv 2): Explosive Compound x1, Pop Trigger x3
- Gas Grenade (Lv 1): Chemicals x4, Rubber Parts x2
- Gas Mine (Lv 1): Chemicals x4, Rubber Parts x2
- Heavy Fuze Grenade (Lv 3): Canister x2, Explosive Compound x1
- Jolt Mine (Lv 2): Battery x1, Electrical Components x1
- Light Impact Grenade (Lv 1): Chemicals x3, Plastic Parts x2
- Pulse Mine (Lv 1): Crude Explosives x1, Wires x1
- Seeker Grenade (Lv 1): ARC Alloy x2, Crude Explosives x1
- Showstopper (Lv 3): Electrical Components x1, Hornet Driver x1, Voltage Converter x1
- Shrapnel Grenade (Lv 2): Crude Explosives x1, Steel Spring x2
- Snap Blast Grenade (Lv 2): Crude Explosives x2, Magnet x1
- Trailblazer (Lv 3): Crude Explosives x2, Firefly Burner x1, Synthesized Fuel x1
- Trigger 'Nade (Lv 2): Crude Explosives x2, Processor x1
- Wolfpack (Lv 3): ARC Motion Core x2, Explosive Compound x1, Rocketeer Driver x1
- Surge Coil (Lv 3): Electrical Components x1, Sensors x1, Hornet Driver x1
Medical Lab
Crafts bandages, shield rechargers, adrenaline shots, defibrillators and Vita sprays and shots.
Upgrade costs
- Build: Fabric x50, ARC Alloy x6
- Level 1 to 2: Cracked Bioscanner x2, Durable Cloth x5, Tick Pod x8
- Level 2 to 3: Rusted Shut Medical Kit x3, Antiseptic x8, Surveyor Vault x5
Recipes (5)
- Defibrillator (Lv 2): Moss x1, Plastic Parts x9
- Sterilized Bandage (Lv 2): Antiseptic x1, Durable Cloth x2
- Surge Shield Recharger (Lv 2): Advanced ARC Powercell x1, Electrical Components x1
- Vita Shot (Lv 3): Antiseptic x2, Syringe x1
- Vita Spray (Lv 3): Antiseptic x3, Canister x1, Tick Pod x1
Utility Station
Crafts utility gear: light sticks, smoke and lure grenades, barricade kits, ziplines, snap hooks and descenders.
Upgrade costs
- Build: Plastic Parts x50, ARC Alloy x6
- Level 1 to 2: Damaged Heat Sink x2, Electrical Components x5, Snitch Scanner x6
- Level 2 to 3: Fried Motherboard x3, Advanced Electrical Components x5, Leaper Pulse Unit x4
Recipes (17)
- Smoke Grenade (Lv 2): Canister x1, Chemicals x14
- Barricade Kit (Lv 1): Mechanical Components x1
- Binoculars (Lv 1): Plastic Parts x8, Rubber Parts x4
- Blue Light Stick (Lv 1): Chemicals x3
- Door Blocker (Lv 1): Metal Parts x3, Rubber Parts x3
- Firecracker (Lv 1): Chemicals x2, Plastic Parts x4
- Green Light Stick (Lv 1): Chemicals x3
- Lure Grenade (Lv 2): Electrical Components x1, Speaker Component x1
- Photoelectric Cloak (Lv 3): Advanced Electrical Components x2, Speaker Component x4
- Red Light Stick (Lv 1): Chemicals x3
- Remote Raider Flare (Lv 1): Chemicals x2, Rubber Parts x4
- Snap Hook (Lv 3): Power Rod x2, Steel Cable x2, Exodus Modules x1
- Tagging Grenade (Lv 3): Electrical Components x1, Sensors x1
- Yellow Light Stick (Lv 1): Chemicals x3
- Zipline (Lv 2): Mechanical Components x1, Steel Cable x1
- Tether Launcher (Lv 2): Steel Cable x2, Advanced Electrical Components x1, Calculator x1
- Grappling Hook (Lv 1): Rope x2, Cable Stripper x1, Mechanical Components x1
Refiner
Refines materials into components: electrical, mechanical and gun parts, ARC circuitry, power rods and more.
Upgrade costs
- Build: Metal Parts x60, ARC Powercell x5
- Level 1 to 2: Toaster x3, ARC Motion Core x5, Fireball Burner x8
- Level 2 to 3: Motor x3, ARC Circuitry x10, Bombardier Cell x6
Recipes (18)
- ARC Circuitry (Lv 2): ARC Alloy x8
- ARC Motion Core (Lv 2): ARC Alloy x8
- Advanced Electrical Components (Lv 2): Electrical Components x2, Wires x3
- Advanced Mechanical Components (Lv 2): Mechanical Components x2, Steel Spring x2
- Antiseptic (Lv 2): Chemicals x10, Great Mullein x2
- Complex Gun Parts (Lv 3): Heavy Gun Parts x2, Light Gun Parts x2, Medium Gun Parts x2
- Crude Explosives (Lv 1): Chemicals x6
- Durable Cloth (Lv 1): Fabric x14
- Electrical Components (Lv 1): Plastic Parts x8, Rubber Parts x4
- Explosive Compound (Lv 2): Crude Explosives x2, Oil x2
- Heavy Gun Parts (Lv 2): Simple Gun Parts x4
- Light Gun Parts (Lv 2): Simple Gun Parts x4
- Magnetic Accelerator (Lv 3): Advanced Mechanical Components x2, ARC Motion Core x2
- Mechanical Components (Lv 1): Metal Parts x7, Rubber Parts x3
- Medium Gun Parts (Lv 2): Simple Gun Parts x4
- Mod Components (Lv 2): Mechanical Components x2, Steel Spring x2
- Power Rod (Lv 3): Advanced Electrical Components x2, ARC Circuitry x2
- Insulation Roll (Lv 1): Fabric x14
Research Station
Crafts blueprints, each for Research Points and items. Built at the Outpost, which a project unlocks, and each of its levels needs the matching Outpost level. With the Gunsmith also at level 4, it lets you amplify weapons.
Upgrade costs
- Build: Mini Pump x3, Planks x35, Battered Paperback x5
- Level 1 to 2: Calculator x3, Raider Logbook x3, Skulker Targeter x5
- Level 2 to 3: Differential Microphone x3, Exodus Technical Handbook x3, Bully Fragmenter x6
- Level 3 to 4: Thermal Shaker x3, ARC Data Module x3, Frigate Inductor x1
Recipes (56)
- Angled Grip II Blueprint (Lv 2): 3,000 Research Points, ARC Flex Rubber x5, Mechanical Components x1
- Anvil Blueprint (Lv 2): 3,000 Research Points, Bully Fragmenter x5, Rusted Tools x1
- Bantam Blueprint (Lv 1): 3,000 Research Points, Hornet Driver x8
- Barricade Kit Blueprint (Lv 1): 1,000 Research Points, Rusty ARC Steel x3
- Bettina Blueprint (Lv 3): 4,500 Research Points, Rocketeer Driver x5, Complex Gun Parts x1
- Burletta Blueprint (Lv 1): 2,000 Research Points, Simple Gun Parts x8
- Canto Blueprint (Lv 2): 2,000 Research Points, Skulker Targeter x10, Steel Spring x5
- Combat Mk. 3 (Flanking) Blueprint (Lv 3): 3,000 Research Points, ARC Circuitry x5, Mechanical Components x3
- Compensator II Blueprint (Lv 2): 2,000 Research Points, Rusty ARC Steel x5, Cooling Coil x1
- Complex Gun Parts Blueprint (Lv 3): 3,000 Research Points, Complex Gun Parts x2, Advanced Mechanical Components x1
- Crash Mat Blueprint (Lv 1): 1,000 Research Points, Durable Cloth x5
- Deadline Blueprint (Lv 3): 3,000 Research Points, Comet Igniter x5, Fossilized Lightning x1
- Defibrillator Blueprint (Lv 2): 2,000 Research Points, Syringe x3, Adrenaline Shot x5
- Explosive Mine Blueprint (Lv 2): 2,000 Research Points, Comet Igniter x3, Sensors x2
- Extended Barrel II Blueprint (Lv 2): 2,000 Research Points, Rusty ARC Steel x5, Steel Cable x1
- Extended Light Mag II Blueprint (Lv 2): 2,000 Research Points, Dried-Out ARC Resin x5, Wires x5
- Extended Medium Mag II Blueprint (Lv 2): 2,000 Research Points, Dried-Out ARC Resin x5, Canister x3
- Extended Shotgun Mag II Blueprint (Lv 2): 2,000 Research Points, Dried-Out ARC Resin x5, Mechanical Components x1
- Gas Mine Blueprint (Lv 1): 1,000 Research Points, Household Cleaner x3
- Grappling Hook Blueprint (Lv 1): 2,000 Research Points, Rope x10
- Heavy Gun Parts Blueprint (Lv 2): 2,000 Research Points, Simple Gun Parts x5, Unusable Weapon x1
- Hullcracker Blueprint (Lv 3): 4,500 Research Points, Bombardier Cell x5, Complex Gun Parts x1
- Il Toro Blueprint (Lv 1): 2,000 Research Points, Shredder Gyro x5
- Jolt Mine Blueprint (Lv 2): 2,000 Research Points, Advanced ARC Powercell x3, Industrial Battery x1
- Light Gun Parts Blueprint (Lv 2): 2,000 Research Points, Simple Gun Parts x5, Unusable Weapon x1
- Looting Mk. 3 (Safekeeper) Blueprint (Lv 3): 3,000 Research Points, ARC Circuitry x5, Canister x5
- Lure Grenade Blueprint (Lv 1): 1,000 Research Points, ARC Circuitry x6
- Medium Gun Parts Blueprint (Lv 2): 2,000 Research Points, Simple Gun Parts x5, Unusable Weapon x1
- Muzzle Brake II Blueprint (Lv 2): 2,000 Research Points, Rusty ARC Steel x5, Steel Cable x1
- Osprey Blueprint (Lv 2): 3,000 Research Points, Sentinel Firing Core x3, Camera Lens x1
- Powered Descender Blueprint (Lv 3): 3,000 Research Points, Cooling Fan x2, Advanced Electrical Components x1
- Pulse Mine Blueprint (Lv 1): 1,000 Research Points, Industrial Battery x3
- Rascal Blueprint (Lv 2): 3,000 Research Points, Bombardier Cell x2, ARC Alloy x15
- Remote Raider Flare Blueprint (Lv 1): 500 Research Points, Chemicals x25
- Seeker Grenade Blueprint (Lv 1): 1,000 Research Points, Rocketeer Driver x1
- Shotgun Choke II Blueprint (Lv 2): 2,000 Research Points, Rusty ARC Steel x5, Heavy Gun Parts x1
- Showstopper Blueprint (Lv 2): 2,000 Research Points, Industrial Battery x3, Hornet Driver x5
- Silencer I Blueprint (Lv 2): 2,000 Research Points, Rusty ARC Steel x5, Cooling Coil x1
- Silencer II Blueprint (Lv 3): 3,000 Research Points, ARC Performance Steel x5, Advanced Mechanical Components x1
- Smoke Grenade Blueprint (Lv 2): 2,000 Research Points, Gas Grenade x3, Household Cleaner x1
- Stable Stock II Blueprint (Lv 2): 2,000 Research Points, ARC Flex Rubber x5, Rubber Pad x1
- Stiletto Blueprint (Lv 1): 3,000 Research Points, Wasp Driver x15
- Surge Coil Blueprint (Lv 2): 2,000 Research Points, Hornet Driver x3, Battery x10
- Tactical Mk. 3 (Defensive) Blueprint (Lv 3): 3,000 Research Points, ARC Circuitry x5, Advanced ARC Powercell x2
- Tactical Mk. 3 (Revival) Blueprint (Lv 3): 3,000 Research Points, ARC Circuitry x5, Antiseptic x3
- Tagging Grenade Blueprint (Lv 2): 2,000 Research Points, Broken Guidance System x2, Sensors x2
- Tether Launcher Blueprint (Lv 2): 2,000 Research Points, Steel Cable x3, Unusable Weapon x1
- Torrente Blueprint (Lv 2): 3,000 Research Points, Bastion Cell x3, Cooling Fan x1
- Trailblazer Blueprint (Lv 2): 2,000 Research Points, Turbine Compressor x1, Crude Explosives x5
- Trigger Nade Blueprint (Lv 2): 2,000 Research Points, Radio x2, Pop Trigger x2
- Venator Blueprint (Lv 2): 3,000 Research Points, Leaper Pulse Unit x3, Mechanical Components x1
- Vertical Grip II Blueprint (Lv 2): 2,000 Research Points, ARC Flex Rubber x5, Mechanical Components x1
- Vertical Grip III Blueprint (Lv 3): 3,000 Research Points, ARC Motion Core x6, Advanced Mechanical Components x1
- Vita Shot Blueprint (Lv 2): 2,000 Research Points, Microscope x2, Syringe x2
- Vita Spray Blueprint (Lv 3): 3,000 Research Points, Antiseptic x5, Chemicals x50
- White Flag Blueprint (Lv 1): 500 Research Points, Planks x5
In-Raid Crafting
Recipes you can craft in the field without a station.
Recipes (14)
- Bandage (Lv 1): Fabric x5
- Adrenaline Shot (Lv 1): Chemicals x3, Plastic Parts x3
- Agave Juice (Lv 1): Agave x1, Empty Wine Bottle x1
- Blaze Grenade Trap (Lv 1): Blaze Grenade x1, Wires x1
- Flame Spray (Lv 1): Air Freshener x1, Fireball Burner x1
- Fruit Mix (Lv 1): Apricot x1, Lemon x1, Prickly Pear x1
- Gas Grenade Trap (Lv 1): Gas Grenade x1, Wires x1
- Herbal Bandage (Lv 1): Fabric x14, Great Mullein x1
- Li'l Smoke Grenade (Lv 1): Chemicals x5, Plastic Parts x1
- Lure Grenade Trap (Lv 1): Lure Grenade x1, Wires x1
- Noisemaker (Lv 1): Plastic Parts x2, Speaker Component x1
- Shaker (Lv 1): Assorted Seeds x7, Canister x1
- Shield Recharger (Lv 1): ARC Powercell x1, Rubber Parts x5
- Smoke Grenade Trap (Lv 1): Smoke Grenade x1, Wires x1