Arc Raiders Crafting & Station Upgrades

All 8 workshop stations, their upgrade material costs, and every recipe you can craft. Cross-linked to the item database and the recycling explorer.

Workbench

The free starting bench. Crafts the starter weapons (Ferro, Hairpin, Kettle, Stitcher), every ammo type, the Light Shield, Looting Mk. 1, bandages and grenade traps.

Free from the start, with no upgrades.

Recipes (6)

Gunsmith

Crafts weapons and weapon mods: barrels, grips, magazines, stocks, compensators, muzzle brakes, chokes and silencers. Level 4 needs the Outpost; with the Research Station also at level 4, it lets you amplify weapons.

Upgrade costs

Recipes (124)

Gear Bench

Crafts shields and augments, from the Light Shield and Mk. 1 augments up to the Heavy Shield and the Mk. 3 augments.

Upgrade costs

Recipes (15)

Explosives Station

Crafts grenades, mines and other explosives.

Upgrade costs

Recipes (18)

Medical Lab

Crafts bandages, shield rechargers, adrenaline shots, defibrillators and Vita sprays and shots.

Upgrade costs

Recipes (5)

Utility Station

Crafts utility gear: light sticks, smoke and lure grenades, barricade kits, ziplines, snap hooks and descenders.

Upgrade costs

Recipes (17)

Refiner

Refines materials into components: electrical, mechanical and gun parts, ARC circuitry, power rods and more.

Upgrade costs

Recipes (18)

Research Station

Crafts blueprints, each for Research Points and items. Built at the Outpost, which a project unlocks, and each of its levels needs the matching Outpost level. With the Gunsmith also at level 4, it lets you amplify weapons.

Upgrade costs

Recipes (56)

In-Raid Crafting

Recipes you can craft in the field without a station.

Recipes (14)