Arc Raiders Crafting & Station Upgrades
All 7 crafting stations, their upgrade material costs, and every recipe you can craft. Cross-linked to the item database and the recycling explorer.
Workbench
Basic crafting station. Craft weapons, ammo, and simple gear. The first station every Raider uses.
Upgrade costs
- Level 1 to 2: Metal Parts x15, Plastic Parts x10, Screws and Bolts x8
- Level 2 to 3: ARC Alloy x8, Metal Parts x25, Screws and Bolts x12, Power Cables x5
Recipes
- Rifle Ammo (Lv 1): Metal Parts x1, Gunpowder x2
- SMG Ammo (Lv 1): Metal Parts x1, Gunpowder x1
- Shotgun Shells (Lv 1): Metal Parts x2, Gunpowder x2
- Sniper Ammo (Lv 2): Metal Parts x2, Gunpowder x3
- Pistol Ammo (Lv 1): Metal Parts x1, Gunpowder x1
- Energy Clip (Lv 1): Advanced ARC Powercell x1, Battery x2
- Heavy Ammo (Lv 1): Chemicals x2, Metal Parts x3
- Launcher Ammo (Lv 1): ARC Motion Core x1, Crude Explosives x2
- Light Ammo (Lv 1): Chemicals x2, Metal Parts x3
- Medium Ammo (Lv 1): Chemicals x2, Metal Parts x3
- Shotgun Ammo (Lv 1): Chemicals x2, Metal Parts x3
Gunsmith
Advanced weapon crafting station. Build and modify high-tier firearms and attachments.
Upgrade costs
- Level 1 to 2: Metal Parts x20, Springs x10, Screws and Bolts x10, Wiring x5
- Level 2 to 3: ARC Alloy x12, Metal Parts x30, Circuitry x8, Power Cables x8, ARC Circuitry x3
Recipes
- Ferro I (Lv 1): Metal Parts x5, Rubber Parts x2
- Kettle I (Lv 1): Metal Parts x6, Rubber Parts x8
- Rattler I (Lv 1): Metal Parts x16, Rubber Parts x12
- Stitcher I (Lv 1): Metal Parts x8, Rubber Parts x4
- Hairpin I (Lv 1): Metal Parts x2, Plastic Parts x5
- Arpeggio I (Lv 2): Mechanical Components x6, Simple Gun Parts x6
- Burletta I (Lv 1): Mechanical Components x3, Simple Gun Parts x3
- Il Toro I (Lv 1): Mechanical Components x5, Simple Gun Parts x6
- Anvil I (Lv 1): Mechanical Components x5, Simple Gun Parts x6
- Venator I (Lv 2): Advanced Mechanical Components x2, Medium Gun Parts x3, Magnet x5
- Osprey I (Lv 2): Advanced Mechanical Components x2, Medium Gun Parts x3, Wires x7
- Torrente I (Lv 2): Advanced Mechanical Components x2, Medium Gun Parts x3, Steel Spring x6
- Renegade I (Lv 3): Advanced Mechanical Components x2, Medium Gun Parts x3, Oil x5
- Canto (Lv 3): Advanced Mechanical Components x2, Magnet x5, Medium Gun Parts x3
- Tempest I (Lv 3): Magnetic Accelerator x1, Medium Gun Parts x3, Exodus Modules x2
- Bettina I (Lv 3): Advanced Mechanical Components x3, Heavy Gun Parts x3, Canister x3
- Bobcat I (Lv 3): Magnetic Accelerator x1, Light Gun Parts x3, Exodus Modules x2
- Vulcano I (Lv 3): Magnetic Accelerator x1, Heavy Gun Parts x3, Exodus Modules x1
- Hullcracker (Lv 3): Magnetic Accelerator x1, Heavy Gun Parts x3, Exodus Modules x1
- Aphelion (Lv 3): Magnetic Accelerator x3, Complex Gun Parts x3, Matriarch Reactor x1
- Jupiter (Lv 3): Magnetic Accelerator x3, Complex Gun Parts x3, Queen Reactor x1
- Equalizer (Lv 3): Magnetic Accelerator x3, Complex Gun Parts x3, Queen Reactor x1
- Dolabra (Lv 3): Shredder Gyro x3, Magnetic Accelerator x3, Vaporizer Regulator x2
- Suppressor Attachment (Lv 2): Metal Parts x5, Rubber Parts x3, Adhesive x2
- Extended Magazine (Lv 1): Metal Parts x3, Springs x2
- Laser Sight (Lv 2): Circuitry x2, Glass x2, Wiring x2
- Angled Grip I (Lv 1): Duct Tape x1, Plastic Parts x6
- Angled Grip II (Lv 2): Duct Tape x3, Mechanical Components x2
- Angled Grip III (Lv 3): Duct Tape x5, Mod Components x2
- Compensator I (Lv 1): Metal Parts x6, Wires x1
- Compensator II (Lv 2): Mechanical Components x2, Wires x4
- Compensator III (Lv 3): Mod Components x2, Wires x8
- Extended Barrel (Lv 3): Mod Components x2, Wires x8
- Extended Light Mag I (Lv 1): Plastic Parts x6, Steel Spring x1
- Extended Light Mag II (Lv 2): Mechanical Components x2, Steel Spring x3
- Extended Light Mag III (Lv 3): Mod Components x2, Steel Spring x5
- Extended Medium Mag I (Lv 1): Plastic Parts x6, Steel Spring x1
- Extended Medium Mag II (Lv 2): Mechanical Components x2, Steel Spring x3
- Extended Medium Mag III (Lv 3): Mod Components x2, Steel Spring x5
- Extended Shotgun Mag I (Lv 1): Plastic Parts x6, Steel Spring x1
- Extended Shotgun Mag II (Lv 2): Mechanical Components x2, Steel Spring x3
- Extended Shotgun Mag III (Lv 3): Mod Components x2, Steel Spring x5
- Hullcracker I (Lv 3): Exodus Modules x1, Heavy Gun Parts x3, Magnetic Accelerator x1
- Lightweight Stock (Lv 3): Duct Tape x5, Mod Components x2
- Muzzle Brake I (Lv 1): Metal Parts x6, Wires x1
- Muzzle Brake II (Lv 2): Mechanical Components x2, Wires x4
- Muzzle Brake III (Lv 3): Mod Components x2, Wires x8
- Padded Stock (Lv 3): Duct Tape x5, Mod Components x2
- Shotgun Choke I (Lv 1): Metal Parts x6, Wires x1
- Shotgun Choke II (Lv 2): Mechanical Components x2, Wires x4
- Shotgun Choke III (Lv 3): Mod Components x2, Wires x8
- Shotgun Silencer (Lv 3): Mod Components x2, Wires x8
- Silencer I (Lv 2): Mechanical Components x2, Wires x4
- Silencer II (Lv 3): Mod Components x2, Wires x8
- Stable Stock I (Lv 1): Duct Tape x1, Rubber Parts x7
- Stable Stock II (Lv 2): Duct Tape x3, Mechanical Components x2
- Stable Stock III (Lv 3): Duct Tape x5, Mod Components x2
- Vertical Grip I (Lv 1): Duct Tape x1, Plastic Parts x6
- Vertical Grip II (Lv 2): Duct Tape x3, Mechanical Components x2
- Vertical Grip III (Lv 3): Duct Tape x5, Mod Components x2
Gear Bench
Armor and equipment station. Craft helmets, vests, backpacks, and protective gear.
Upgrade costs
- Level 1 to 2: Metal Parts x15, Fabric x15, Adhesive x8, Rubber Parts x6
- Level 2 to 3: ARC Alloy x10, Metal Parts x25, Fabric x20, Ceramic Plates x10, ARC Alloy x2
Recipes
- Basic Helmet (Lv 1): Metal Parts x2, Fabric x3
- Reinforced Helmet (Lv 2): Metal Parts x5, Fabric x3, Ceramic Plates x2, Adhesive x2
- Basic Vest (Lv 1): Fabric x5, Plastic Parts x2
- Reinforced Vest (Lv 2): Fabric x5, Metal Parts x6, Ceramic Plates x3, Adhesive x3
- Basic Backpack (Lv 1): Fabric x4, Rubber Parts x2
- Tactical Backpack (Lv 2): Fabric x6, Metal Parts x3, Rubber Parts x3, Adhesive x2
- Combat Mk. 1 (Lv 1): Plastic Parts x6, Rubber Parts x6
- Combat Mk. 2 (Lv 2): Electrical Components x2, Magnet x3
- Combat Mk. 3 (Aggressive) (Lv 3): Advanced Electrical Components x2, Processor x3
- Combat Mk. 3 (Flanking) (Lv 3): Advanced Electrical Components x2, Processor x3
- Heavy Shield (Lv 2): Power Rod x1, Voltage Converter x2
- Looting Mk. 1 (Lv 1): Plastic Parts x6, Rubber Parts x6
- Looting Mk. 2 (Lv 2): Electrical Components x2, Magnet x3
- Looting Mk. 3 (Cautious) (Lv 3): Advanced Electrical Components x2, Processor x3
- Looting Mk. 3 (Safekeeper) (Lv 3): Advanced Electrical Components x2, Processor x3
- Looting Mk. 3 (Survivor) (Lv 3): Advanced Electrical Components x2, Processor x3
- Tactical Mk. 1 (Lv 1): Plastic Parts x6, Rubber Parts x6
- Tactical Mk. 2 (Lv 2): Electrical Components x2, Magnet x3
- Tactical Mk. 3 (Defensive) (Lv 3): Advanced Electrical Components x2, Processor x3
- Tactical Mk. 3 (Healing) (Lv 3): Advanced Electrical Components x2, Processor x3
- Tactical Mk. 3 (Revival) (Lv 3): Advanced Electrical Components x2, Processor x3
Explosive Station
Demolitions workshop. Craft grenades, mines, and other explosive ordnance.
Upgrade costs
- Level 1 to 2: Metal Parts x12, Gunpowder x15, Chemicals x8, Wiring x5
- Level 2 to 3: ARC Alloy x6, Metal Parts x20, Gunpowder x25, Circuitry x6, Fuel x10
Recipes
- Frag Grenade (Lv 1): Metal Parts x2, Gunpowder x3, Screws and Bolts x1
- Incendiary Grenade (Lv 2): Metal Parts x2, Fuel x3, Chemicals x2
- Flashbang (Lv 1): Metal Parts x1, Gunpowder x2, Chemicals x1
- Proximity Mine (Lv 2): Metal Parts x3, Gunpowder x4, Wiring x2, Circuitry x1
- Blaze Grenade (Lv 3): Explosive Compound x1, Oil x2
- Deadline (Lv 3): ARC Circuitry x2, Comet Igniter x1, Explosive Compound x3
- Explosive Mine (Lv 3): Explosive Compound x1, Sensors x1
- Fireworks Box (Lv 2): Explosive Compound x1, Pop Trigger x3
- Gas Grenade (Lv 1): Chemicals x4, Rubber Parts x2
- Gas Mine (Lv 1): Chemicals x4, Rubber Parts x2
- Heavy Fuze Grenade (Lv 3): Canister x2, Explosive Compound x1
- Jolt Mine (Lv 2): Battery x1, Electrical Components x1
- Light Impact Grenade (Lv 1): Chemicals x3, Plastic Parts x2
- Pulse Mine (Lv 1): Crude Explosives x1, Wires x1
- Seeker Grenade (Lv 1): ARC Alloy x2, Crude Explosives x1
- Showstopper (Lv 3): Electrical Components x1, Hornet Driver x1, Voltage Converter x1
- Shrapnel Grenade (Lv 2): Crude Explosives x1, Steel Spring x2
- Snap Blast Grenade (Lv 2): Crude Explosives x2, Magnet x1
- Trailblazer (Lv 3): Crude Explosives x2, Firefly Burner x1, Synthesized Fuel x1
- Trigger 'Nade (Lv 2): Crude Explosives x2, Processor x1
- Wolfpack (Lv 3): ARC Motion Core x2, Explosive Compound x1, Rocketeer Driver x1
Medical Lab
Medical crafting station. Produce medkits, stims, bandages, and other healing items.
Upgrade costs
- Level 1 to 2: Metal Parts x10, Chemicals x12, Glass x10, Plastic Parts x8
- Level 2 to 3: ARC Alloy x5, Chemicals x20, Glass x15, Circuitry x5, Power Cables x4
Recipes
- Basic Medkit (Lv 1): Fabric x3, Chemicals x2
- Advanced Medkit (Lv 2): Fabric x3, Chemicals x4, Plastic Parts x2
- Stim Injector (Lv 3): Chemicals x5, Glass x2, ARC Alloy x1
- Combat Stim (Lv 2): Chemicals x4, Glass x1
- Focus Stim (Lv 2): Chemicals x3, Glass x1, Wiring x1
- Revive Syringe (Lv 2): Chemicals x5, Glass x2, Plastic Parts x1
- Antidote (Lv 1): Chemicals x3, Glass x1
- Defibrillator (Lv 2): Moss x1, Plastic Parts x9
- Sterilized Bandage (Lv 2): Antiseptic x1, Durable Cloth x2
- Surge Shield Recharger (Lv 2): Advanced ARC Powercell x1, Electrical Components x1
- Vita Shot (Lv 3): Antiseptic x2, Syringe x1
- Vita Spray (Lv 3): Antiseptic x3, Canister x1, Tick Pod x1
Utility Station
Gadget crafting station. Build tactical equipment, sensors, drones, and traversal tools.
Upgrade costs
- Level 1 to 2: Metal Parts x15, Wiring x10, Circuitry x6, Rubber Parts x5
- Level 2 to 3: ARC Alloy x8, ARC Circuitry x4, Circuitry x10, Power Cables x8, Wiring x15
Recipes
- Smoke Grenade (Lv 2): Canister x1, Chemicals x14
- Zipline Launcher (Lv 2): Metal Parts x6, Rubber Parts x3, Springs x3, Wiring x4
- Turret Kit (Lv 3): Metal Parts x10, ARC Circuitry x2, Circuitry x4, Wiring x5, ARC Alloy x4
- Signal Flare (Lv 3): ARC Circuitry x3, Chemicals x4, Power Cables x3, Fuel x2
- Barricade Kit (Lv 2): Mechanical Components x1
- Binoculars (Lv 1): Plastic Parts x8, Rubber Parts x4
- Blue Light Stick (Lv 1): Chemicals x3
- Door Blocker (Lv 1): Metal Parts x3, Rubber Parts x3
- Firecracker (Lv 1): Chemicals x2, Plastic Parts x4
- Green Light Stick (Lv 1): Chemicals x3
- Lure Grenade (Lv 2): Electrical Components x1, Speaker Component x1
- Photoelectric Cloak (Lv 3): Advanced Electrical Components x2, Speaker Component x4
- Red Light Stick (Lv 1): Chemicals x3
- Remote Raider Flare (Lv 1): Chemicals x2, Rubber Parts x4
- Snap Hook (Lv 3): Exodus Modules x1, Power Rod x2, Rope x3
- Tagging Grenade (Lv 3): Electrical Components x1, Sensors x1
- Yellow Light Stick (Lv 1): Chemicals x3
- Zipline (Lv 2): Mechanical Components x1, Rope x1
Refiner
Material processing station. Break down, refine, and recycle items into base materials.
Upgrade costs
- Level 1 to 2: Metal Parts x18, Fuel x8, Power Cables x5, Wiring x6
- Level 2 to 3: ARC Alloy x10, Metal Parts x30, Fuel x15, Power Cables x10, ARC Circuitry x2
Recipes
- ARC Circuitry (Lv 2): ARC Alloy x8
- ARC Motion Core (Lv 2): ARC Alloy x8
- Advanced Electrical Components (Lv 2): Electrical Components x2, Wires x3
- Advanced Mechanical Components (Lv 2): Mechanical Components x2, Steel Spring x2
- Antiseptic (Lv 2): Chemicals x10, Great Mullein x2
- Complex Gun Parts (Lv 3): Heavy Gun Parts x2, Light Gun Parts x2, Medium Gun Parts x2
- Crude Explosives (Lv 1): Chemicals x6
- Durable Cloth (Lv 1): Fabric x14
- Electrical Components (Lv 1): Plastic Parts x8, Rubber Parts x4
- Explosive Compound (Lv 2): Crude Explosives x2, Oil x2
- Heavy Gun Parts (Lv 2): Simple Gun Parts x4
- Light Gun Parts (Lv 2): Simple Gun Parts x4
- Magnetic Accelerator (Lv 3): Advanced Mechanical Components x2, ARC Motion Core x2
- Mechanical Components (Lv 1): Metal Parts x7, Rubber Parts x3
- Medium Gun Parts (Lv 2): Simple Gun Parts x4
- Mod Components (Lv 2): Mechanical Components x2, Steel Spring x2
- Power Rod (Lv 3): Advanced Electrical Components x2, ARC Circuitry x2
In-Raid Crafting
- Bandage (Lv 1): Fabric x5
- Adrenaline Shot (Lv 1): Chemicals x3, Plastic Parts x3
- Agave Juice (Lv 1): Agave x1, Empty Wine Bottle x1
- Blaze Grenade Trap (Lv 1): Blaze Grenade x1, Wires x1
- Flame Spray (Lv 1): Air Freshener x1, Fireball Burner x1
- Fruit Mix (Lv 1): Apricot x1, Lemon x1, Prickly Pear x1
- Gas Grenade Trap (Lv 1): Gas Grenade x1, Wires x1
- Herbal Bandage (Lv 1): Durable Cloth x1, Great Mullein x1
- Li'l Smoke Grenade (Lv 1): Chemicals x5, Plastic Parts x1
- Lure Grenade Trap (Lv 1): Lure Grenade x1, Wires x1
- Noisemaker (Lv 1): Plastic Parts x2, Speaker Component x1
- Shaker (Lv 1): Assorted Seeds x7, Canister x1
- Shield Recharger (Lv 1): ARC Powercell x1, Rubber Parts x5
- Smoke Grenade Trap (Lv 1): Smoke Grenade x1, Wires x1