Arc Raiders Traders
Every trader in Arc Raiders, what each one sells and what each one will barter for. 5 traders, 112 listings and 118 barters. They do not all charge in the same thing: Coins, Assorted Seeds, Creds. Every price below carries its own unit, because a number on its own would say Shani is far cheaper than Apollo when the two are not comparable at all.
Apollo
Charges in Coins.
Sells
- Barricade Kit: Uncommon Quick Use, 1920 Coins, vendor value 640
- Blue Light Stick: Common Quick Use, 450 Coins, vendor value 150
- Deadline: Epic Quick Use, 18000 Coins, vendor value 6000
- Door Blocker: Common Quick Use, 810 Coins, vendor value 270
- Gas Mine: Common Quick Use, 810 Coins, vendor value 270
- Green Light Stick: Common Quick Use, 450 Coins, vendor value 150
- Heavy Fuze Grenade: Rare Quick Use, 4800 Coins, vendor value 1600
- Jolt Mine: Rare Quick Use, 2550 Coins, vendor value 850
- Light Impact Grenade: Common Quick Use, 810 Coins, vendor value 270
- Noisemaker: Common Quick Use, 1920 Coins, vendor value 640
- Pulse Mine: Uncommon Quick Use, 1410 Coins, vendor value 470
- Recorder: Uncommon Quick Use, 3000 Coins, vendor value 1000
- Red Light Stick: Common Quick Use, 450 Coins, vendor value 150
- Remote Raider Flare: Common Quick Use, 810 Coins, vendor value 270
- Seeker Grenade: Uncommon Quick Use, 1920 Coins, vendor value 640
- Smoke Grenade: Rare Recyclable, 3000 Coins, vendor value 1000
- Snap Blast Grenade: Uncommon Quick Use, 2400 Coins, vendor value 800
- Trailblazer Grenade: Rare Quick Use, 6600 Coins, vendor value 2200
- Yellow Light Stick: Common Quick Use, 450 Coins, vendor value 150
- Zipline: Rare Quick Use, 3000 Coins, vendor value 1000
Barters
- 450 Coins for 1 Blue Light Stick
- 450 Coins for 1 Green Light Stick
- 450 Coins for 1 Red Light Stick
- 450 Coins for 1 Yellow Light Stick
- 810 Coins for 1 Light Impact Grenade
- 810 Coins for 1 Gas Mine
- 810 Coins for 1 Remote Raider Flare
- 3000 Coins for 1 Recorder, 6 per day
- 1920 Coins for 1 Noisemaker, 6 per day
- 3000 Coins for 1 Smoke Grenade, 6 per day
- 1920 Coins for 1 Seeker Grenade, 6 per day
- 2400 Coins for 1 Snap Blast Grenade, 3 per day
- 810 Coins for 1 Gas Grenade, 6 per day
- 18000 Coins for 1 Deadline, 1 per day
- 2550 Coins for 1 Jolt Mine, 3 per day
- 1410 Coins for 1 Pulse Mine, 6 per day
- 3000 Coins for 1 Zipline, 3 per day
- 1920 Coins for 1 Barricade Kit, 6 per day
- 810 Coins for 1 Door Blocker, 6 per day
- 6600 Coins for 1 Trailblazer, 3 per day
Celeste
Charges in Assorted Seeds.
Sells
- Battery: Uncommon Topside Material, 5 Assorted Seeds, vendor value 250
- Canister: Uncommon Topside Material, 6 Assorted Seeds, vendor value 300
- Chemicals: Common Basic Material, 1 Assorted Seeds, vendor value 50
- Complex Gun Parts: Epic Topside Material, 60 Assorted Seeds, vendor value 3000
- Duct Tape: Uncommon Topside Material, 6 Assorted Seeds, vendor value 300
- Exodus Modules: Epic Topside Material, 55 Assorted Seeds, vendor value 2750
- Fabric: Common Basic Material, 1 Assorted Seeds, vendor value 50
- Great Mullein: Uncommon Topside Material, 5 Assorted Seeds, vendor value 300
- Heavy Gun Parts: Rare Topside Material, 15 Assorted Seeds, vendor value 700
- Light Gun Parts: Rare Topside Material, 15 Assorted Seeds, vendor value 700
- Magnet: Uncommon Topside Material, 6 Assorted Seeds, vendor value 300
- Medium Gun Parts: Rare Topside Material, 15 Assorted Seeds, vendor value 700
- Metal Parts: Common Basic Material, 1 Assorted Seeds, vendor value 75
- Moss: Rare Topside Material, 10 Assorted Seeds, vendor value 500
- Oil: Uncommon Topside Material, 6 Assorted Seeds, vendor value 300
- Processor: Rare Topside Material, 10 Assorted Seeds, vendor value 500
- Rope: Rare Topside Material, 10 Assorted Seeds, vendor value 500
- Rubber Parts: Common Basic Material, 1 Assorted Seeds, vendor value 50
- Sensors: Rare Topside Material, 10 Assorted Seeds, vendor value 500
- Simple Gun Parts: Uncommon Topside Material, 7 Assorted Seeds, vendor value 330
- Speaker Component: Rare Topside Material, 10 Assorted Seeds, vendor value 500
- Steel Spring: Uncommon Topside Material, 6 Assorted Seeds, vendor value 300
- Synthesized Fuel: Rare Topside Material, 14 Assorted Seeds, vendor value 700
- Syringe: Rare Topside Material, 10 Assorted Seeds, vendor value 500
- Voltage Converter: Rare Topside Material, 10 Assorted Seeds, vendor value 500
- Wires: Uncommon Topside Material, 4 Assorted Seeds, vendor value 200
Barters
- 1 Assorted Seeds for 1 Chemicals
- 1 Assorted Seeds for 1 Fabric
- 1 Assorted Seeds for 1 Metal Parts
- 1 Assorted Seeds for 1 Plastic Parts
- 1 Assorted Seeds for 1 Rubber Parts
- 60 Assorted Seeds for 1 Complex Gun Parts, 1 per day
- 55 Assorted Seeds for 1 Exodus Modules, 1 per day
- 15 Assorted Seeds for 1 Heavy Gun Parts, 3 per day
- 15 Assorted Seeds for 1 Medium Gun Parts, 3 per day
- 15 Assorted Seeds for 1 Light Gun Parts, 3 per day
- 10 Assorted Seeds for 1 Moss, 5 per day
- 10 Assorted Seeds for 1 Processor, 5 per day
- 10 Assorted Seeds for 1 Rope, 5 per day
- 10 Assorted Seeds for 1 Sensors, 5 per day
- 10 Assorted Seeds for 1 Speaker Component, 5 per day
- 14 Assorted Seeds for 1 Synthesized Fuel, 5 per day
- 10 Assorted Seeds for 1 Syringe, 5 per day
- 10 Assorted Seeds for 1 Voltage Converter, 5 per day
- 5 Assorted Seeds for 1 Battery, 10 per day
- 6 Assorted Seeds for 1 Canister, 10 per day
- 6 Assorted Seeds for 1 Duct Tape, 10 per day
- 5 Assorted Seeds for 1 Great Mullein, 10 per day
- 6 Assorted Seeds for 1 Magnet, 10 per day
- 6 Assorted Seeds for 1 Oil, 10 per day
- 7 Assorted Seeds for 1 Simple Gun Parts, 5 per day
- 6 Assorted Seeds for 1 Steel Spring, 10 per day
- 4 Assorted Seeds for 1 Wires, 10 per day
Lance
Charges in Coins.
Sells
- Adrenaline Shot: Common Quick Use, 900 Coins, vendor value 300
- Bandage: Common Quick Use, 750 Coins, vendor value 250
- Combat Mk. 1: Uncommon Augment, 1920 Coins, vendor value 640
- Combat Mk. 2: Rare Augment, 6000 Coins, vendor value 2000
- Defibrillator: Rare Quick Use, 3000 Coins, vendor value 1000
- Heavy Shield: Epic Shield, 16500 Coins, vendor value 5500
- Herbal Bandage: Uncommon Quick Use, 2700 Coins, vendor value 640
- Light Shield: Uncommon Shield, 1920 Coins, vendor value 640
- Looting Mk. 1: Uncommon Augment, 1920 Coins, vendor value 640
- Looting Mk. 2: Rare Augment, 6000 Coins, vendor value 2000
- Medium Shield: Rare Shield, 6000 Coins, vendor value 2000
- Shield Recharger: Uncommon Quick Use, 1560 Coins, vendor value 520
- Sterilized Bandage: Rare Quick Use, 6000 Coins, vendor value 2000
- Surge Shield Recharger: Rare Quick Use, 3600 Coins, vendor value 1200
- Tactical Mk. 1: Uncommon Augment, 1920 Coins, vendor value 640
- Tactical Mk. 2: Rare Augment, 6000 Coins, vendor value 2000
Barters
- 1 Free Loadout Augment for 1 Looting Mk. 1
- 1920 Coins for 1 Tactical Mk. 1
- 1920 Coins for 1 Combat Mk. 1
- 1920 Coins for 1 Light Shield
- 3000 Coins for 1 Defibrillator
- 1560 Coins for 1 Shield Recharger
- 900 Coins for 1 Adrenaline Shot
- 750 Coins for 1 Bandage
- 6000 Coins for 1 Looting Mk. 2, 1 per day
- 6000 Coins for 1 Tactical Mk. 2, 1 per day
- 6000 Coins for 1 Combat Mk. 2, 1 per day
- 16500 Coins for 1 Heavy Shield, 1 per day
- 6000 Coins for 1 Medium Shield, 3 per day
- 6000 Coins for 1 Sterilized Bandage, 3 per day
- 3600 Coins for 1 Surge Shield Recharger, 5 per day
- 2700 Coins for 1 Herbal Bandage, 10 per day
- 1920 Coins for 1 Looting Mk. 1
- 1 Free Loadout Augment for 1 Tactical Mk. 1
- 1 Free Loadout Augment for 1 Combat Mk. 1
Shani
Charges in Creds.
Sells
- Acoustic Guitar: Legendary Quick Use, 70 Creds, vendor value 7000
- Angled Grip II: Uncommon Modification, 100 Creds, vendor value 2000
- Binoculars: Common Gadget, 20 Creds, vendor value 640
- Blue Light Stick: Common Quick Use, 10 Creds, vendor value 150
- Combat Mk. 2: Rare Augment, 100 Creds, vendor value 2000
- Compensator II: Uncommon Modification, 100 Creds, vendor value 2000
- Extended Light Mag II: Uncommon Modification, 100 Creds, vendor value 2000
- Extended Medium Mag II: Uncommon Modification, 100 Creds, vendor value 2000
- Firecracker: Common Quick Use, 20 Creds, vendor value 270
- Fireworks Box: Rare Quick Use, 60 Creds, vendor value 2000
- Green Light Stick: Common Quick Use, 10 Creds, vendor value 150
- Looting Mk. 2: Rare Augment, 100 Creds, vendor value 2000
- Raider Hatch Key: Rare Key, 100 Creds, vendor value 2000
- Recorder: Uncommon Quick Use, 50 Creds, vendor value 1000
- Red Light Stick: Common Quick Use, 10 Creds, vendor value 150
- Shaker: Uncommon Quick Use, 40 Creds, vendor value 1000
- Silencer I: Uncommon Modification, 100 Creds, vendor value 2000
- Stable Stock II: Uncommon Modification, 100 Creds, vendor value 2000
- Sterilized Bandage: Rare Quick Use, 40 Creds, vendor value 2000
- Surge Shield Recharger: Rare Quick Use, 40 Creds, vendor value 1200
- Tactical Mk. 2: Rare Augment, 100 Creds, vendor value 2000
- Yellow Light Stick: Common Quick Use, 10 Creds, vendor value 150
Barters
- 20 Creds for 1 Binoculars
- 10 Creds for 1 Blue Light Stick
- 20 Creds for 1 Firecracker
- 10 Creds for 1 Green Light Stick
- 10 Creds for 1 Red Light Stick
- 10 Creds for 1 Yellow Light Stick
- 100 Creds for 1 Combat Mk. 2, 2 per day
- 100 Creds for 1 Looting Mk. 2, 2 per day
- 100 Creds for 1 Tactical Mk. 2, 2 per day
- 100 Creds for 1 Angled Grip II, 2 per day
- 100 Creds for 1 Compensator II, 2 per day
- 100 Creds for 1 Extended Light Mag II, 2 per day
- 100 Creds for 1 Extended Medium Mag II, 2 per day
- 100 Creds for 1 Silencer I, 1 per day
- 100 Creds for 1 Stable Stock II, 2 per day
- 50 Creds for 1 Recorder, 3 per day
- 40 Creds for 1 Sterilized Bandage, 3 per day
- 40 Creds for 1 Surge Shield Recharger, 5 per day
- 100 Creds for 1 Raider Hatch Key, 2 per day
- 60 Creds for 1 Fireworks Box, 3 per day
- 70 Creds for 1 Acoustic Guitar, 1 per day
- 40 Creds for 1 Shaker, 3 per day
Tian Wen
Charges in Coins.
Sells
- Angled Grip I: Common Modification, 1920 Coins, vendor value 640
- Angled Grip III: Rare Modification, 15000 Coins, vendor value 5000
- Anvil I: Uncommon Weapon, 15000 Coins, vendor value 5000
- Burletta I: Uncommon Weapon, 8700 Coins, vendor value 2900
- Compensator I: Common Modification, 1920 Coins, vendor value 640
- Energy Clip: Rare Ammunition, 3000 Coins, vendor value 200
- Extended Light Mag I: Common Modification, 1920 Coins, vendor value 640
- Extended Light Mag II: Uncommon Modification, 6000 Coins, vendor value 2000
- Extended Medium Mag I: Common Modification, 1920 Coins, vendor value 640
- Extended Shotgun Mag I: Common Modification, 1920 Coins, vendor value 640
- Ferro I: Common Weapon, 1425 Coins, vendor value 475
- Hairpin I: Common Weapon, 1350 Coins, vendor value 450
- Heavy Ammo: Common Ammunition, 900 Coins, vendor value 12
- Hullcracker I: Epic Weapon, 30000 Coins, vendor value 10000
- Il Toro I: Uncommon Weapon, 15000 Coins, vendor value 5000
- Kettle I: Common Weapon, 2520 Coins, vendor value 840
- Launcher Ammo: Rare Ammunition, 4500 Coins, vendor value 250
- Light Ammo: Common Ammunition, 900 Coins, vendor value 4
- Medium Ammo: Common Ammunition, 900 Coins, vendor value 6
- Muzzle Brake I: Common Modification, 1920 Coins, vendor value 640
- Padded Stock: Epic Modification, 15000 Coins, vendor value 5000
- Renegade I: Rare Weapon, 21000 Coins, vendor value 7000
- Shotgun Ammo: Common Ammunition, 900 Coins, vendor value 20
- Shotgun Choke I: Common Modification, 1920 Coins, vendor value 640
- Shotgun Choke II: Uncommon Modification, 6000 Coins, vendor value 2000
- Stable Stock I: Common Modification, 1920 Coins, vendor value 640
- Stitcher I: Common Weapon, 2400 Coins, vendor value 800
- Vertical Grip I: Common Modification, 1920 Coins, vendor value 640
Barters
- 1425 Coins for 1 Ferro I
- 1350 Coins for 1 Hairpin I
- 2520 Coins for 1 Kettle I
- 2400 Coins for 1 Stitcher I
- 3000 Coins for 1 Energy Clip
- 4500 Coins for 6 Launcher Ammo
- 30000 Coins for 1 Hullcracker I, 1 per day
- 21000 Coins for 1 Renegade I, 1 per day
- 15000 Coins for 1 Anvil I, 3 per day
- 8700 Coins for 1 Burletta I, 3 per day
- 15000 Coins for 1 Il Toro I, 3 per day
- 15000 Coins for 1 Angled Grip III, 1 per day
- 6000 Coins for 1 Extended Light Mag II, 3 per day
- 6000 Coins for 1 Shotgun Choke II, 3 per day
- 1920 Coins for 1 Angled Grip I, 5 per day
- 1920 Coins for 1 Compensator I, 5 per day
- 1920 Coins for 1 Extended Light Mag I, 5 per day
- 1920 Coins for 1 Extended Medium Mag I, 5 per day
- 1920 Coins for 1 Extended Shotgun Mag I, 5 per day
- 1920 Coins for 1 Muzzle Brake I, 5 per day
- 1920 Coins for 1 Shotgun Choke I, 5 per day
- 1920 Coins for 1 Vertical Grip I, 5 per day
- 900 Coins for 10 Heavy Ammo
- 900 Coins for 25 Light Ammo
- 900 Coins for 20 Medium Ammo
- 900 Coins for 5 Shotgun Ammo
- 6000 Coins for 1 Silencer I, 1 per day
- 8700 Coins for 1 Ferro IV, 1 per day
- 6000 Coins for 1 Stable Stock II, 2 per day
- 15000 Coins for 1 Padded Stock, 1 per day
Read 2026-08-22 from listings, barters. Arc Raiders AI is a fan project and is not affiliated with Embark Studios.