Arc Raiders Skill Tree
The Arc Raiders skill tree since Frozen Trail 2.0, from the wiki's Skills page: three branches, Conditioning, Mobility and Survival, each opening on one initial node. In each branch you take one of two skills at the first large node once 10 points are in that branch, and up to two of three at the second large node, the first at 30 points and the second at 40.
Conditioning
Initial node
Used To The Weight: Wearing a shield doesn't slow you down as much.
1 point
First large node: take one at 10 points
Mule's Gallop: Lets you sprint while over-encumbered
Option 1
Back On Your Feet: When you're critically hurt, your health regenerates until a certain limit.
Option 2
Second large node: take up to two at 30 and 40 points
Security Breach: Lets you breach Security Lockers.
Option 1
Weapon Bash: Lets you perform a melee attack using your equipped weapon.
Option 2
Bull Rush: When your weapon is stowed, allows you to knock back players and ARC while sprinting.
Option 3
Other skills
Three Deep Breaths: After an ability drains your stamina, you recover more quickly.
Up to 5 points
Vigorous Vaulter: Vaulting is no longer slowed down while exhausted.
1 point
Stubborn Mule: Your stamina regeneration is less affected by being over-encumbered.
Up to 5 points
Vault 'N' Carry: Lets you vault while holding a carryable
1 point
Downed But Determined: When you're downed, it takes longer before you collapse.
Up to 5 points
Crawl Before You Walk: When you're downed, you crawl faster.
Up to 5 points
Broad Shoulders: Increases the maximum weight you can carry.
Up to 5 points
Speedy Mule: Reduces the speed penalty when severely over-encumbered.
Up to 5 points
Loaded Arms: Your equipped weapon has less impact on your encumbrance.
1 point
Proficient Pryer: Breaching doors and containers takes less time.
Up to 5 points
Mobility
Initial node
Youthful Lungs: Increase your max stamina.
1 point
First large node: take one at 10 points
Vault Spring: Lets you jump at the end of a vault.
Option 1
Vaults On Vaults On Vaults: Vaulting no longer costs stamina.
Option 2
Second large node: take up to two at 30 and 40 points
Sprinting On Fumes: Stamina never fully drains while sprinting. Any action or damage cancels the skill. Recovery time scales with duration.
Option 1
Wall Run: Sprinting at a wall allows you to run up it for a few steps.
Option 2
In The Flow: Chaining together mobility moves while sprinting increases the speed, and reduces the stamina cost.
Option 3
Other skills
Sure-Footed Scrambler: While sprinting, increases the time you can scramble up steep slopes.
Up to 5 points
Ready To Roll: When Falling, your timing window to perform a Recovery Roll is increased.
Up to 5 points
Nimble Climber: You can climb and vault more quickly
Up to 5 points
Fight Or Flight: When you're hurt in combat, regain a fixed amount of stamina. Has a cooldown between uses.
Up to 5 points
Effortless Roll: Dodge Rolls cost less stamina.
Max points not listed on the wiki
Slip And Slide: You can slide further and faster.
Max points not listed on the wiki
Right Back At It: Reduces the time to get back up after a heavy landing.
Max points not listed on the wiki
Off The Wall: You can Wall Leap further.
Max points not listed on the wiki
Marathon Runner: Moving around costs less stamina.
Max points not listed on the wiki
Swift Start: Increases the duration of the high speed at the start of a sprint.
Max points not listed on the wiki
Survival
Initial node
In-round Crafting: Unlocks the ability to field-craft items while topside.
1 point
First large node: take one at 10 points
Quick Roll: A faster version of the Dodge Roll, at reduced stamina cost. Covers a shorter distance.
Option 1
Minesweeper: Mines and explosive deployables can be defused when in close proximity.
Option 2
Second large node: take up to two at 30 and 40 points
Road Warrior: Increases the amount of ammo and ARC Powercells looted from ARC, and allows you to recycle at full efficiency while in a round.
Option 1
Nomadic Crafting: Allows you to field craft a much wider range of items.
Option 2
Field Repair: Allows you to repair weapons, shields and gadgets up to 30% durability while in a round.
Option 3
Other skills
Looter's Instincts: When searching a container, loot is revealed faster.
Up to 5 points
Silent Scavenger: You make less noise when looting.
Up to 5 points
Sturdy Ankles: You take less fall damage when falling from a non-lethal height.
Up to 5 points
Agile Croucher: Your movement speed when crouched is increased.
Up to 5 points
Gentle Pressure: You make less noise when breaching.
Up to 5 points
A Little Extra: Breaching an object generates resources.
1 point
Traveling Tinkerer: Unlocks additional items to field craft.
1 point
Looter's Luck: While looting, there is a chance to reveal twice as many items at once.
Up to 5 points
Stylish Landing: You can use the Recovery Roll from higher up.
Up to 5 points
Turtle Crawl: While downed, you take less damage
Up to 5 points
How the tree works
You earn one Skill Point each time you level up, 76 in all, and up to five more for each completed Expedition. Resetting costs 2,000 Coins per Skill Point and resets the whole tree; currently no branch or skill resets on its own.
The Skills page's text names each skill's branch and large node but gives no link between small nodes, so each branch's other skills above are in the order it lists them, not a path through the branch.
Skills Frozen Trail 2.0 removed
The wiki's Skills page lists 13 skills the Frozen Trail 2.0 overhaul removed: Blast-Born, Survivor's Stamina, Unburdened Roll, Effortless Swing, Sky-Clearing Swing, Flyswatter, Carry The Momentum, Calming Stroll, Heroic Leap, Revitalizing Squat, Suffer In Silence, Good As New and One Raider's Scraps.
Read 2026-11-04 from the wiki's Skills page. Arc Raiders AI is a fan project and is not affiliated with Embark Studios.