Arc Raiders Skill Tree

Every Arc Raiders skill node, which branch it sits in and what it needs first. 45 nodes across 3 branches, 15 of them major, 51 prerequisite links and 27 distinct skills affected. No node here states how much it gives you, because the source does not record that.

Conditioning

  • Used To The Weight

    Major node. Wearing a shield doesn't slow you down as much. Affects Movement Speed, up to 5 points. Starting node.

  • Blast-Born

    Your hearing is less affected by nearby explosions. Affects Hearing Enhancement, up to 5 points. Requires Used To The Weight.

  • Gentle Pressure

    You make less noise when breaching. Affects Noise Reduction, up to 5 points. Requires Used To The Weight.

  • Fight Or Flight

    When you're hurt in combat, regain a fixed amount of stamina. Has a cooldown between uses. Affects Stamina Regeneration, up to 5 points. Requires Blast-Born.

  • Proficient Pryer

    Breaching doors and containers takes less time Affects Breach Time Reduction, up to 5 points. Requires Gentle Pressure.

  • Survivor's Stamina

    Major node. When you're critically hurt, your stamina regenerates faster. Affects Stamina Regeneration, up to 1 point. Requires Fight Or Flight.

  • Unburdened Roll

    Major node. If your shield breaks, your first Dodge Roll within a few seconds does not cost stamina. Affects Stamina Regeneration, up to 1 point. Requires Proficient Pryer.

  • Downed But Determined

    When you're downed, it takes longer before you collapse. Affects Downed Duration, up to 5 points. Requires Survivor's Stamina.

  • A Little Extra

    Breaching an object generates resources. Affects Resource Generation, up to 1 point. Requires Survivor's Stamina, Unburdened Roll.

  • Effortless Swing

    Melee abilities cost less stamina. Affects Stamina Cost Reduction, up to 5 points. Requires Unburdened Roll.

  • Turtle Crawl

    While downed, you take less damage. Affects Downed Damage Reduction, up to 5 points. Requires Downed But Determined.

  • Loaded Arms

    Your equipped weapon has less impact on your encumbrance. Affects Encumbrance Reduction, up to 1 point. Requires A Little Extra.

  • Sky-Clearing Swing

    You deal more melee damage to drones. Affects Melee Damage, up to 5 points. Requires Effortless Swing.

  • Back On Your Feet

    Major node. When you're critically hurt, your health regenerates until a certain limit. Affects Health Regeneration, up to 1 point. Requires Turtle Crawl, Loaded Arms.

  • Flyswatter

    Major node. A single melee attack destroys a Tick, Pop, Wasp and Turret. Affects Melee Damage, up to 1 point. Requires Sky-Clearing Swing, Loaded Arms.

Mobility

  • Nimble Climber

    Major node. You can climb and vault more quickly. Affects Climb and Vault Speed, up to 5 points. Starting node.

  • Marathon Runner

    Moving around costs less stamina. Affects Stamina Cost Reduction, up to 5 points. Requires Nimble Climber.

  • Slip and Slide

    You can slide further and faster. Affects Slide Distance, up to 5 points. Requires Nimble Climber.

  • Youthful Lungs

    Increase your max stamina. Affects Max Stamina, up to 5 points. Requires Marathon Runner.

  • Sturdy Ankles

    You take less fall damage when falling from a non-lethal height. Affects Fall Damage Reduction, up to 5 points. Requires Slip and Slide.

  • Carry The Momentum

    Major node. After a Sprint Dodge Roll, sprinting does not consume stamina for a short time. Has a cooldown between uses. Affects Stamina Cost Reduction, up to 1 point. Requires Youthful Lungs.

  • Calming Stroll

    Major node. While walking, your stamina regenerates as if you were standing still. Affects Stamina Regeneration, up to 1 point. Requires Sturdy Ankles.

  • Effortless Roll

    Dodge Rolls cost less stamina. Affects Stamina Cost Reduction, up to 5 points. Requires Carry The Momentum.

  • Crawl Before You Walk

    When you're downed, you crawl faster. Affects Movement Speed, up to 5 points. Requires Carry The Momentum, Calming Stroll.

  • Off The Wall

    You can Wall Leap further. Affects Wall Leap Distance, up to 5 points. Requires Calming Stroll.

  • Heroic Leap

    You can Sprint Dodge Roll further. Affects Roll Distance, up to 5 points. Requires Effortless Roll.

  • Vigorous Vaulter

    Vaulting is no longer slowed down while exhausted. Affects Climb and Vault Speed, up to 1 point. Requires Crawl Before You Walk.

  • Ready To Roll

    When falling, your timing window to perform a Recovery Roll is increased. Affects Recover Roll Window, up to 5 points. Requires Off The Wall.

  • Vaults on Vaults on Vaults

    Major node. Vaulting no longer costs stamina. Affects Stamina Cost Reduction, up to 1 point. Requires Heroic Leap, Vigorous Vaulter.

  • Vault Spring

    Major node. Lets you jump at the end of a vault. Affects Vault Jump, up to 1 point. Requires Ready To Roll, Vigorous Vaulter.

Survival

  • Agile Croucher

    Major node. Your movement speed while crouching is increased. Affects Movement Speed, up to 5 points. Starting node.

  • Looter's Instincts

    When searching a container, loot is revealed faster. Affects Loot Speed, up to 5 points. Requires Agile Croucher.

  • Revitalizing Squat

    Stamina regeneration while crouched is increased. Affects Stamina Regeneration, up to 5 points. Requires Agile Croucher.

  • Silent Scavenger

    You make less noise when looting Affects Noise Reduction, up to 5 points. Requires Looter's Instincts.

  • In-Round Crafting

    Unlocks the ability to field-craft items while topside. Affects Field Crafting, up to 1 point. Requires Revitalizing Squat.

  • Suffer In Silence

    Major node. While critically hurt, your movement makes less noise. Affects Noise Reduction, up to 1 point. Requires Silent Scavenger.

  • Good As New

    Major node. While under a healing effect, stamina regeneration is increased. Affects Stamina Regeneration, up to 1 point. Requires In-Round Crafting.

  • Broad Shoulders

    Increases the maximum amount of items you can carry. Affects Max Inventory, up to 5 points. Requires Suffer In Silence.

  • Traveling Tinkerer

    Unlocks additional items to field craft. Affects Field Crafting, up to 1 point. Requires Suffer In Silence, Good As New.

  • Stubborn Mule

    Your stamina regeneration is less affected by being over-encumbered. Affects Stamina Regeneration, up to 5 points. Requires Good As New.

  • Looter's Luck

    While looting, there's a chance to reveal twice as many items at once. Affects Loot Search Speed, up to 5 points. Requires Broad Shoulders.

  • One Raider's Scraps

    When looting Raider containers, you have a small chance of finding additional field-crafted items. Affects Loot Find Chance, up to 5 points. Requires Traveling Tinkerer.

  • Three Deep Breaths

    After an ability drains your stamina, you recover more quickly. Affects Stamina Regeneration, up to 5 points. Requires Stubborn Mule.

  • Security Breach

    Major node. Lets you breach Security Lockers. Affects Security Breach, up to 1 point. Requires Looter's Luck, One Raider's Scraps.

  • Minesweeper

    Major node. Mines and explosive deployables can be defused when in close proximity. Affects Explosive Defuse, up to 1 point. Requires Three Deep Breaths, One Raider's Scraps.

Read 2026-08-22 from the skillNodes source. Arc Raiders AI is a fan project and is not affiliated with Embark Studios.