Resource Trading Guide for Arc Raiders
Per the wiki's Getting Started page, loot is sold, kept or recycled: sell early to buy stash space, then prioritize what to keep once you craft.
Published 27 March 2026. Updated 5 November 2026.
Sell, Keep or Recycle
The wiki's Getting Started page, which says some of its details come from its editors' experience rather than official sources, says loot leaves you three options: sell, keep or recycle. It says to sell as much as you can when starting out, since the currency you earn buys more stash slots, and that once you start crafting you will have to prioritize what to keep.
Selling to Traders
Each item's sell price on this site comes from its wiki page, and the keep or sell page gives a keep, sell or recycle call for the items that have one on file. Sell prices can change: Energy Clip's wiki page records patch 1.20.0 cutting its sell value from 1,000 Coins to 200 Coins. Getting Started says Trinkets, marked with a diamond symbol, have no other use than bragging rights or selling for Coins, and that they can sell for surprising amounts.
Buying From Traders
Getting Started says you may not need to keep an item one of the traders sells, though traders' stocks are limited. Shani's wiki page, for one, gives a Coins price for each item she sells and a daily limit on some of them. The traders page lists each trader's stock and, for the traders that have them, barters, one item given for another at a set amount, and says which lists predate the latest update.
Recycling and Stash Space
Getting Started says recycling can make your use of the stash more efficient, and that basic items stack larger: 50 Metal Parts fit in one stash space, but only three Toasters. Recycling pays in materials rather than coins: the parts almost always sell to a vendor for less than the whole item.
What Not to Store
Getting Started says your stash fills up quickly and points to the workshop's tracking options for tagging the items you need. It says it is generally not worth using stash space on what you can make in the workshop: Bandages, light shields, Shield Rechargers, basic weapons and ammunition.
What This Guide Does Not Set
The pages this guide cites cover selling to traders, buying and bartering from them, and recycling, and describe no market between players, so it sets no trading strategy beyond those.