Team Raid Strategies for Arc Raiders
Arc Raiders squads per the wiki: groups of up to three, Duo and Trio tracked apart in matchmaking, what revives a downed squadmate and what heals an ally.
Published 27 March 2026. Updated 4 November 2026.
Squad Sizes and Matchmaking
The wiki's Maps page says you can go solo or play in groups of up to three. Its Matchmaking page says matchmaking applies to solo and duo rounds as well as to squads, and that in a squad the play style of each member affects matchmaking equally. Since Live Update 1.36.0, which that page quotes, Solo, Duo and Trio rounds each keep their own record of how you play, so playing PvP-focused in a Trio no longer pushes you toward PvP-focused Solo rounds. The PvP guide covers what else matchmaking weighs.
When a Squadmate Goes Down
The wiki's Getting Started page, which says some of its details come from its editors' experience, says a Raider whose health reaches a critical level collapses and can crawl, but cannot reach their weapons or loadout. It says ARC will not target a downed Raider, who can still activate an extraction or go through Raider Hatches. It says a nearby Raider may give a downed Raider a knockout blow, or sometimes revive them if carrying a Defibrillator.
Reviving and Healing an Ally
By its item text, the Defibrillator is an injection that quickly revives downed Raiders and restores some health. Vita Spray, by its item text, continuously restores health during use and can be used on yourself or your allies.
Skills for Being Downed
On the wiki's Skills page, Downed But Determined makes it take longer before you collapse when you are downed and Crawl Before You Walk lets you crawl faster, both in the Conditioning branch, while Turtle Crawl, in Survival, makes you take less damage while downed. The skill tree lists every skill by branch.
What This Guide Does Not Set
The pages this guide cites give no squad roles, formations or way to split loot, so it sets none.