Arc Raiders Economy Guide

The Arc Raiders economy runs on Coins, earned by selling items to traders and spent at traders, while recycling pays in materials and crafting in gear.

Published 28 March 2026. Updated 29 October 2026.

The Arc Raiders Economy

The Arc Raiders economy runs on Coins: you sell items to the traders for them and spend them at traders such as Shani and Tian Wen, while recycling pays in materials and crafting in gear rather than Coins.

Where Coins Come From

An item with a sell value on its page sells to a trader for that many Coins, the price on its wiki infobox, and the keep or sell tool shows that value with the item's call where one is on file. Every quest on file rewards items, and the wiki lists Coins as well only on A Dead End and The Root of the Matter. Frozen Trail 2.0 removed Cred: Reward Points replace it, and Shani now prices in Coins.

Spending Coins at the Traders

Shani and Tian Wen price in Coins on their wiki pages: Tian Wen sells ammunition, weapons and weapon mods, and Shani sells quick use items and the Raider Hatch Key. Their wiki pages also give a daily limit on many offers, such as two Raider Hatch Keys a day from Shani. The traders page lists every offer on file, and says which lists date from before Frozen Trail 2.0.

Recycling Pays in Materials

Measured at trader sell prices, an item's recycled parts almost always sell for fewer Coins than the item, so recycle for the materials you need and sell the rest whole. The recycling page lists the outputs of every confirmed recycling chain.

Crafting Is for Using, Not Selling

Measured at trader sell prices, most crafted items sell for fewer Coins than the materials they take, and few sell for more, leaving aside ammunition, which is crafted in batches, and blueprints, which also take Research Points. Craft what you will carry into a raid, and check a recipe's materials on the crafting page before you spend them.

What to Keep

Every item a quest objective or a station upgrade takes is marked keep on its item page. Station upgrades cost materials, never Coins, so the materials a station's next level takes are worth holding on to.