Arc Raiders: How to Extract Safely, Map by Map
Before you extract in Arc Raiders, heal to full, watch the likely approach, keep a Smoke Grenade ready and clear nearby ARC. Then the markers each map names.
Category: Strategy ยท Updated 2 November 2026
Extraction is the most dangerous moment of any raid. All your loot means nothing if you die at the exit. Here is how to get out alive.
Understanding Extraction Mechanics
When you reach an extraction zone, you initiate a timer. During this timer, a visible signal alerts nearby Raiders and ARC machines to your position. Other players can see and hear the extraction event, making you a target. You must survive the countdown to successfully leave with your loot.
Pre-Extraction Checklist
- Heal to full health before approaching the extraction zone.
- Watch the most likely approach route yourself.
- Have a Smoke Grenade ready in case you need emergency concealment.
- Check your map for alternative extraction if this one is compromised.
- Clear nearby ARC machines so they do not aggro during the countdown.
Map-Specific Extraction Tips
These are the extraction points each map marks, by the names its markers carry. This guide does not rank them: pick the one nearest the end of your route and run through the steps above at every one. Hatch markers need a Raider Hatch Key.
Dam Battlegrounds: North Complex Elevator, Central Swamp Lift, Water Treatment, Water Treatment Elevator and Red Lakes Balcony Lift, plus Sunroof Hatch, Pump House Hatch, Spillway Hatch and Dead Old Baron's Hatch.
Buried City: Northern Station, Marano Station, Western Station, Eastern Station and Southern Station, plus Collapsed Supermarket Hatch, Train Station Hatch, Highway Overpass Hatch and Old Town Hatch.
Spaceport: Central Elevator, West Elevator, East Elevator and South Elevator, plus Trench Hatch West, Trench Hatch East, Departures Hatch and Control Hatch.
Blue Gate: Lucky Hatch, Cliffside Airshaft, Warehouse Airshaft, Prefab Hatch, Reinforced Hatch, Forest Airshaft, Overlook Airshaft and Fragrant Hatch.
Stella Montis: Lobby Metro Station, Loading Bay, Viewing Deck and Loading Bay Metro Station, plus Assembly Hatch, Eastern Tunnel Hatch, Sandbox Hatch and Seed Vault Airshaft.
Riven Tides: Raider Hatch markers labelled Wharf, Railyard and Transfer Depot, and Cargo Elevator markers labelled Wreckage and Customs House. The map prints no names for these markers.
Counter-Camping
If you suspect someone is camping an extraction, a Smoke Grenade's cloud blocks visibility from ARC and other Raiders, by its item text. Alternatively, approach from an unexpected angle. Most campers watch the main path.