Best Gadgets Tier List
All gadgets ranked in Arc Raiders from grenades and deployables to traversal tools and attachments.
Category: Tier List ยท Updated 2026-04-06
S Tier
- Jolt Mine (Rare): Deployable electric mine for area denial. Stuns and damages enemies who trigger it. Plant at doorways while looting or near extraction points. The most impactful defensive gadget in the game.
- Deadline (Epic): Powerful throwable that deals heavy area damage. Clears crowded rooms during third party situations. Essential for Stella Montis close quarters chaos.
- Smoke Grenade (Common): Deploys thick smoke for concealment. Essential for tactical retreats, reviving teammates in the open, and breaking line of sight with ARC units. Lightweight and cheap to craft.
A Tier
- Adrenaline Shot (Common): Fully restores stamina and temporarily increases stamina regeneration. Essential for solo players who need to sprint to extraction. Found on all maps in white loot zones.
- Blaze Grenade (Rare): Area denial incendiary. Creates a burning zone that flushes entrenched opponents from cover. Effective for funneling enemies into killzones on Stella Montis.
- Heavy Fuze Grenade (Rare): High damage explosive with a short fuse. Good burst damage in close quarters. Useful for initiating fights or clearing rooms.
- Barricade Kit (Uncommon): Deploys a physical barrier for cover. Useful for blocking doorways during looting or creating cover at exposed extraction points. Recommended for Spaceport extractions.
- Door Blocker (Common): Blocks a door preventing enemies from opening it. Simple but effective for securing rooms while you loot. Lightweight and cheap.
B Tier
- Gas Grenade (Common): Deploys a cloud of toxic gas that deals damage over time to anyone in the area. Good for area denial and flushing enemies from cover. Common rarity makes it easy to stockpile.
- Gas Mine (Common): Motion activated gas trap. Plant at building entrances while you loot or near extraction points. Less impactful than Jolt Mine but more accessible.
- Explosive Mine (Rare): Motion activated explosive. Higher damage than Gas Mine but rarer. Good for area denial around puzzle areas on The Blue Gate.
- Firecracker (Common): Creates noise to distract ARC units and other players. Useful for diverting attention while you loot or extract. Lightweight at low cost.
- Binoculars (Common): Lets you scout ahead and spot enemies at distance before committing to a push. Useful for solo players who need to plan routes. Found on all maps.
C Tier
- Flame Spray (Uncommon): Short range fire attack. Limited range but useful in very tight corridors. Outclassed by Blaze Grenades for area denial.
- Blue Light Stick (Common): Marks locations with blue light. Useful for navigation in dark underground areas like The Spaceport tunnels and Buried City metro.
- Green Light Stick (Common): Same as Blue but green. Use different colors to mark cleared vs uncleared areas when exploring.
Attachments (Always Keep)
- Compensator (Common to Rare): Reduces recoil. Essential for full auto weapons like Bobcat and Stitcher. Tiers I through III with increasing effectiveness.
- Angled Grip (Common to Rare): Improves stability and handling. Good on battle rifles and assault rifles. Tiers I through III.
- Extended Light Mag / Medium Mag / Shotgun Mag (Common to Rare): More rounds before reloading. Essential for sustained firefights. Match the mag type to your weapon's ammo.
- Horizontal Grip (Epic): Premium grip attachment that significantly improves weapon handling. Worth keeping whenever found.
- Kinetic Converter (Legendary): Converts kinetic energy into weapon performance. Extremely rare. Never sell or recycle.