Consumables Tier List for Arc Raiders
Consumables can mean the difference between a successful extraction and losing everything. This tier list ranks all consumables by their impact, efficiency, and reliability during raids.
S Tier
Essential consumables you should bring on every raid. Powerful effects that can save your life or turn a fight.
- Acoustic Guitar (Legendary)
- Deadline (Epic)
- Photoelectric Cloak (Epic)
- Defibrillator (Rare)
- Energy Clip (Rare)
- Launcher Ammo (Rare)
- Showstopper (Rare)
- Sterilized Bandage (Rare)
- Stim Injector (Rare)
- Advanced Medkit (Uncommon)
A Tier
Very useful consumables for most situations. Strong choices that provide significant advantages.
- Antidote (Uncommon)
- Combat Stim (Uncommon)
- Flame Spray (Uncommon)
- Focus Stim (Uncommon)
- Fruit Mix (Uncommon)
- Herbal Bandage (Uncommon)
- Recorder (Uncommon)
- Revive Syringe (Uncommon)
- Shaker (Uncommon)
- Shield Recharger (Uncommon)
B Tier
Situationally useful items. Good to have but not always necessary. Bring them when you have the space.
- Sniper Ammo (Uncommon)
- Adrenaline Shot (Common)
- Agave Juice (Common)
- Bandage (Common)
- Basic Medkit (Common)
- Binoculars (Common)
- Canned Food (Common)
- Clean Water (Common)
- Energy Drink (Common)
- Heavy Ammo (Common)
C Tier
Marginal consumables. The effect is too weak or too niche to justify the inventory space in most cases.
- Laser Trap: Lure (Common)
- Light Ammo (Common)
- Liquid Courage (Common)
- Medium Ammo (Common)
- Painkillers (Common)
- Pistol Ammo (Common)
- Rifle Ammo (Common)
- Shotgun Ammo (Common)
- Shotgun Shells (Common)
- SMG Ammo (Common)