Arc Raiders Skill Tree Since Frozen Trail 2.0: All 48 Skills
The skill tree since Frozen Trail 2.0, from the wiki: all forty-eight skills, the two large nodes and their point gates. There is no ninja or stealth tree.
Category: Strategy ยท Updated 4 November 2026
The tree since Frozen Trail 2.0
Frozen Trail 2.0 overhauled the Arc Raiders skill tree. The wiki's Skills page lists forty-eight skills across three branches of sixteen: Conditioning, Mobility and Survival. Each branch opens on one initial node and has two large nodes: at the first you take one of two skills once 10 points are in the branch, and at the second up to two of three, the first at 30 points and the second at 40. The rest are small nodes. The skill tree page lists every branch on one page.
Where Skill Points come from
The wiki's Skills page says you earn one Skill Point each time you level up, 76 in all, and up to five more for each completed Expedition. There is no restriction on spending them across branches. The wiki puts a reset at 2,000 Coins per Skill Point and clears the whole tree: currently no branch or single skill resets on its own.
The large nodes, branch by branch
| Branch | First large node (take one) | Second large node (take up to two) |
|---|---|---|
| Conditioning | Mule's Gallop or Back On Your Feet | Security Breach, Weapon Bash, Bull Rush |
| Mobility | Vault Spring or Vaults On Vaults On Vaults | Sprinting On Fumes, Wall Run, In The Flow |
| Survival | Quick Roll or Minesweeper | Road Warrior, Nomadic Crafting, Field Repair |
Conditioning: sixteen skills
Small nodes are in the order the wiki lists them; its text gives no link between them.
| Skill | Node | Max points | What it does |
|---|---|---|---|
| Used To The Weight | Initial node | 1 | Wearing a shield doesn't slow you down as much. |
| Three Deep Breaths | Small node | 5 | After an ability drains your stamina, you recover more quickly. |
| Vigorous Vaulter | Small node | 1 | Vaulting is no longer slowed down while exhausted. |
| Stubborn Mule | Small node | 5 | Your stamina regeneration is less affected by being over-encumbered. |
| Vault 'N' Carry | Small node | 1 | Lets you vault while holding a carryable. |
| Mule's Gallop | First large node, option 1 | Option | Lets you sprint while over-encumbered. |
| Back On Your Feet | First large node, option 2 | Option | When you're critically hurt, your health regenerates until a certain limit. |
| Downed But Determined | Small node | 5 | When you're downed, it takes longer before you collapse. |
| Crawl Before You Walk | Small node | 5 | When you're downed, you crawl faster. |
| Broad Shoulders | Small node | 5 | Increases the maximum weight you can carry. |
| Speedy Mule | Small node | 5 | Reduces the speed penalty when severely over-encumbered. |
| Loaded Arms | Small node | 1 | Your equipped weapon has less impact on your encumbrance. |
| Proficient Pryer | Small node | 5 | Breaching doors and containers takes less time. |
| Security Breach | Second large node, option 1 | Option | Lets you breach Security Lockers. |
| Weapon Bash | Second large node, option 2 | Option | Lets you perform a melee attack using your equipped weapon. |
| Bull Rush | Second large node, option 3 | Option | When your weapon is stowed, allows you to knock back players and ARC while sprinting. |
Mobility: sixteen skills
Small nodes are in the order the wiki lists them; its text gives no link between them.
| Skill | Node | Max points | What it does |
|---|---|---|---|
| Youthful Lungs | Initial node | 1 | Increase your max stamina. |
| Sure-Footed Scrambler | Small node | 5 | While sprinting, increases the time you can scramble up steep slopes. |
| Ready To Roll | Small node | 5 | When Falling, your timing window to perform a Recovery Roll is increased. |
| Nimble Climber | Small node | 5 | You can climb and vault more quickly. |
| Fight Or Flight | Small node | 5 | When you're hurt in combat, regain a fixed amount of stamina. Has a cooldown between uses. |
| Vault Spring | First large node, option 1 | Option | Lets you jump at the end of a vault. |
| Vaults On Vaults On Vaults | First large node, option 2 | Option | Vaulting no longer costs stamina. |
| Effortless Roll | Small node | not listed | Dodge Rolls cost less stamina. |
| Slip And Slide | Small node | not listed | You can slide further and faster. |
| Right Back At It | Small node | not listed | Reduces the time to get back up after a heavy landing. |
| Off The Wall | Small node | not listed | You can Wall Leap further. |
| Marathon Runner | Small node | not listed | Moving around costs less stamina. |
| Swift Start | Small node | not listed | Increases the duration of the high speed at the start of a sprint. |
| Sprinting On Fumes | Second large node, option 1 | Option | Stamina never fully drains while sprinting. Any action or damage cancels the skill. Recovery time scales with duration. |
| Wall Run | Second large node, option 2 | Option | Sprinting at a wall allows you to run up it for a few steps. |
| In The Flow | Second large node, option 3 | Option | Chaining together mobility moves while sprinting increases the speed, and reduces the stamina cost. |
Survival: sixteen skills
Small nodes are in the order the wiki lists them; its text gives no link between them.
| Skill | Node | Max points | What it does |
|---|---|---|---|
| In-round Crafting | Initial node | 1 | Unlocks the ability to field-craft items while topside. |
| Looter's Instincts | Small node | 5 | When searching a container, loot is revealed faster. |
| Silent Scavenger | Small node | 5 | You make less noise when looting. |
| Sturdy Ankles | Small node | 5 | You take less fall damage when falling from a non-lethal height. |
| Agile Croucher | Small node | 5 | Your movement speed when crouched is increased. |
| Quick Roll | First large node, option 1 | Option | A faster version of the Dodge Roll, at reduced stamina cost. Covers a shorter distance. |
| Minesweeper | First large node, option 2 | Option | Mines and explosive deployables can be defused when in close proximity. |
| Gentle Pressure | Small node | 5 | You make less noise when breaching. |
| A Little Extra | Small node | 1 | Breaching an object generates resources. |
| Traveling Tinkerer | Small node | 1 | Unlocks additional items to field craft. |
| Looter's Luck | Small node | 5 | While looting, there is a chance to reveal twice as many items at once. |
| Stylish Landing | Small node | 5 | You can use the Recovery Roll from higher up. |
| Turtle Crawl | Small node | 5 | While downed, you take less damage. |
| Road Warrior | Second large node, option 1 | Option | Increases the amount of ammo and ARC Powercells looted from ARC, and allows you to recycle at full efficiency while in a round. |
| Nomadic Crafting | Second large node, option 2 | Option | Allows you to field craft a much wider range of items. |
| Field Repair | Second large node, option 3 | Option | Allows you to repair weapons, shields and gadgets up to 30% durability while in a round. |
Skills Frozen Trail 2.0 removed
The wiki's History row for Frozen Trail 2.0 lists thirteen skills the overhaul removed: Blast-Born, Survivor's Stamina, Unburdened Roll, Effortless Swing, Sky-Clearing Swing, Flyswatter, Carry The Momentum, Calming Stroll, Heroic Leap, Revitalizing Squat, Suffer In Silence, Good As New and One Raider's Scraps. A build or guide that names one of them describes the tree from before the update.
There is no stealth tree, and no ninja tree
The three branches are Conditioning, Mobility and Survival, and neither word appears in any skill's name or text. Two skills, both in Survival, say they make you quieter:
| Skill | Branch | What it does |
|---|---|---|
| Silent Scavenger | Survival | You make less noise when looting. |
| Gentle Pressure | Survival | You make less noise when breaching. |
What this page does not know
The Skills page's text gives no link between small nodes, so no path through a branch is given here. It leaves the max points blank for Effortless Roll, Slip And Slide, Right Back At It, Off The Wall, Marathon Runner and Swift Start, and so does this page. Its Details column gives some magnitudes, which its own note says come from player testing and may not be completely accurate, so none of them appears here.
Frequently asked questions
- How many skills are in Arc Raiders?
- Since Frozen Trail 2.0, the wiki's Skills page lists forty-eight: sixteen in each of Conditioning, Mobility and Survival. Each branch has one initial node, two options at its first large node and three at its second; the rest are small nodes.
- How do the large nodes work?
- At the first large node in a branch you take one of two skills, once 10 Skill Points are in that branch. At the second you take up to two of three: the first at 30 points and the second at 40, per the wiki's Skills page.
- How do you get Skill Points in Arc Raiders?
- One each time you level up, 76 in all, and up to five for each completed Expedition, per the wiki's Skills page. The wiki puts a reset at 2,000 Coins per Skill Point, and it resets the whole tree.
- Which skills did Frozen Trail 2.0 remove?
- The wiki's History row lists thirteen, removed in the Frozen Trail 2.0 overhaul: Blast-Born, Survivor's Stamina, Unburdened Roll, Effortless Swing, Sky-Clearing Swing, Flyswatter, Carry The Momentum, Calming Stroll, Heroic Leap, Revitalizing Squat, Suffer In Silence, Good As New and One Raider's Scraps.
- Is there a ninja skill tree in Arc Raiders?
- No. The three branches are Conditioning, Mobility and Survival, and neither ninja nor stealth appears in any skill's name or text. Two skills say they make you quieter, both in Survival: Silent Scavenger and Gentle Pressure.