Arc Raiders Skill Tree Since Frozen Trail 2.0: All 48 Skills

The skill tree since Frozen Trail 2.0, from the wiki: all forty-eight skills, the two large nodes and their point gates. There is no ninja or stealth tree.

Category: Strategy ยท Updated 4 November 2026

The tree since Frozen Trail 2.0

Frozen Trail 2.0 overhauled the Arc Raiders skill tree. The wiki's Skills page lists forty-eight skills across three branches of sixteen: Conditioning, Mobility and Survival. Each branch opens on one initial node and has two large nodes: at the first you take one of two skills once 10 points are in the branch, and at the second up to two of three, the first at 30 points and the second at 40. The rest are small nodes. The skill tree page lists every branch on one page.

Where Skill Points come from

The wiki's Skills page says you earn one Skill Point each time you level up, 76 in all, and up to five more for each completed Expedition. There is no restriction on spending them across branches. The wiki puts a reset at 2,000 Coins per Skill Point and clears the whole tree: currently no branch or single skill resets on its own.

The large nodes, branch by branch

BranchFirst large node (take one)Second large node (take up to two)
ConditioningMule's Gallop or Back On Your FeetSecurity Breach, Weapon Bash, Bull Rush
MobilityVault Spring or Vaults On Vaults On VaultsSprinting On Fumes, Wall Run, In The Flow
SurvivalQuick Roll or MinesweeperRoad Warrior, Nomadic Crafting, Field Repair

Conditioning: sixteen skills

Small nodes are in the order the wiki lists them; its text gives no link between them.

SkillNodeMax pointsWhat it does
Used To The WeightInitial node1Wearing a shield doesn't slow you down as much.
Three Deep BreathsSmall node5After an ability drains your stamina, you recover more quickly.
Vigorous VaulterSmall node1Vaulting is no longer slowed down while exhausted.
Stubborn MuleSmall node5Your stamina regeneration is less affected by being over-encumbered.
Vault 'N' CarrySmall node1Lets you vault while holding a carryable.
Mule's GallopFirst large node, option 1OptionLets you sprint while over-encumbered.
Back On Your FeetFirst large node, option 2OptionWhen you're critically hurt, your health regenerates until a certain limit.
Downed But DeterminedSmall node5When you're downed, it takes longer before you collapse.
Crawl Before You WalkSmall node5When you're downed, you crawl faster.
Broad ShouldersSmall node5Increases the maximum weight you can carry.
Speedy MuleSmall node5Reduces the speed penalty when severely over-encumbered.
Loaded ArmsSmall node1Your equipped weapon has less impact on your encumbrance.
Proficient PryerSmall node5Breaching doors and containers takes less time.
Security BreachSecond large node, option 1OptionLets you breach Security Lockers.
Weapon BashSecond large node, option 2OptionLets you perform a melee attack using your equipped weapon.
Bull RushSecond large node, option 3OptionWhen your weapon is stowed, allows you to knock back players and ARC while sprinting.

Mobility: sixteen skills

Small nodes are in the order the wiki lists them; its text gives no link between them.

SkillNodeMax pointsWhat it does
Youthful LungsInitial node1Increase your max stamina.
Sure-Footed ScramblerSmall node5While sprinting, increases the time you can scramble up steep slopes.
Ready To RollSmall node5When Falling, your timing window to perform a Recovery Roll is increased.
Nimble ClimberSmall node5You can climb and vault more quickly.
Fight Or FlightSmall node5When you're hurt in combat, regain a fixed amount of stamina. Has a cooldown between uses.
Vault SpringFirst large node, option 1OptionLets you jump at the end of a vault.
Vaults On Vaults On VaultsFirst large node, option 2OptionVaulting no longer costs stamina.
Effortless RollSmall nodenot listedDodge Rolls cost less stamina.
Slip And SlideSmall nodenot listedYou can slide further and faster.
Right Back At ItSmall nodenot listedReduces the time to get back up after a heavy landing.
Off The WallSmall nodenot listedYou can Wall Leap further.
Marathon RunnerSmall nodenot listedMoving around costs less stamina.
Swift StartSmall nodenot listedIncreases the duration of the high speed at the start of a sprint.
Sprinting On FumesSecond large node, option 1OptionStamina never fully drains while sprinting. Any action or damage cancels the skill. Recovery time scales with duration.
Wall RunSecond large node, option 2OptionSprinting at a wall allows you to run up it for a few steps.
In The FlowSecond large node, option 3OptionChaining together mobility moves while sprinting increases the speed, and reduces the stamina cost.

Survival: sixteen skills

Small nodes are in the order the wiki lists them; its text gives no link between them.

SkillNodeMax pointsWhat it does
In-round CraftingInitial node1Unlocks the ability to field-craft items while topside.
Looter's InstinctsSmall node5When searching a container, loot is revealed faster.
Silent ScavengerSmall node5You make less noise when looting.
Sturdy AnklesSmall node5You take less fall damage when falling from a non-lethal height.
Agile CroucherSmall node5Your movement speed when crouched is increased.
Quick RollFirst large node, option 1OptionA faster version of the Dodge Roll, at reduced stamina cost. Covers a shorter distance.
MinesweeperFirst large node, option 2OptionMines and explosive deployables can be defused when in close proximity.
Gentle PressureSmall node5You make less noise when breaching.
A Little ExtraSmall node1Breaching an object generates resources.
Traveling TinkererSmall node1Unlocks additional items to field craft.
Looter's LuckSmall node5While looting, there is a chance to reveal twice as many items at once.
Stylish LandingSmall node5You can use the Recovery Roll from higher up.
Turtle CrawlSmall node5While downed, you take less damage.
Road WarriorSecond large node, option 1OptionIncreases the amount of ammo and ARC Powercells looted from ARC, and allows you to recycle at full efficiency while in a round.
Nomadic CraftingSecond large node, option 2OptionAllows you to field craft a much wider range of items.
Field RepairSecond large node, option 3OptionAllows you to repair weapons, shields and gadgets up to 30% durability while in a round.

Skills Frozen Trail 2.0 removed

The wiki's History row for Frozen Trail 2.0 lists thirteen skills the overhaul removed: Blast-Born, Survivor's Stamina, Unburdened Roll, Effortless Swing, Sky-Clearing Swing, Flyswatter, Carry The Momentum, Calming Stroll, Heroic Leap, Revitalizing Squat, Suffer In Silence, Good As New and One Raider's Scraps. A build or guide that names one of them describes the tree from before the update.

There is no stealth tree, and no ninja tree

The three branches are Conditioning, Mobility and Survival, and neither word appears in any skill's name or text. Two skills, both in Survival, say they make you quieter:

SkillBranchWhat it does
Silent ScavengerSurvivalYou make less noise when looting.
Gentle PressureSurvivalYou make less noise when breaching.

What this page does not know

The Skills page's text gives no link between small nodes, so no path through a branch is given here. It leaves the max points blank for Effortless Roll, Slip And Slide, Right Back At It, Off The Wall, Marathon Runner and Swift Start, and so does this page. Its Details column gives some magnitudes, which its own note says come from player testing and may not be completely accurate, so none of them appears here.

Frequently asked questions

How many skills are in Arc Raiders?
Since Frozen Trail 2.0, the wiki's Skills page lists forty-eight: sixteen in each of Conditioning, Mobility and Survival. Each branch has one initial node, two options at its first large node and three at its second; the rest are small nodes.
How do the large nodes work?
At the first large node in a branch you take one of two skills, once 10 Skill Points are in that branch. At the second you take up to two of three: the first at 30 points and the second at 40, per the wiki's Skills page.
How do you get Skill Points in Arc Raiders?
One each time you level up, 76 in all, and up to five for each completed Expedition, per the wiki's Skills page. The wiki puts a reset at 2,000 Coins per Skill Point, and it resets the whole tree.
Which skills did Frozen Trail 2.0 remove?
The wiki's History row lists thirteen, removed in the Frozen Trail 2.0 overhaul: Blast-Born, Survivor's Stamina, Unburdened Roll, Effortless Swing, Sky-Clearing Swing, Flyswatter, Carry The Momentum, Calming Stroll, Heroic Leap, Revitalizing Squat, Suffer In Silence, Good As New and One Raider's Scraps.
Is there a ninja skill tree in Arc Raiders?
No. The three branches are Conditioning, Mobility and Survival, and neither ninja nor stealth appears in any skill's name or text. Two skills say they make you quieter, both in Survival: Silent Scavenger and Gentle Pressure.